Makaqu 1.5.1

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Zorlon
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Re: Makaqu 1.4 alpha

Post by Zorlon » Mon Feb 07, 2011 5:26 am

Well in just over a month I should be play testing your version 1.5

If at the time there are any things to look out for inparticular, please state those, but if not... I'm sure if there are any issues to spot they will be seen.

From what I have seen though, in 1.2 (seems to be stable and fully working) atleast everything is looking fine, a lil slow at 640x480 but not an issue to be honest, but as far as full testing goes I will be waiting for the next release.

Thank you for working so hard on this
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Re: Makaqu 1.4 alpha

Post by Anthony817 » Mon Feb 07, 2011 6:21 am

Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB. :wink:
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Re: Makaqu 1.4 alpha

Post by Zorlon » Mon Feb 07, 2011 6:30 am

Anthony817 wrote:Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB. :wink:
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Re: Makaqu 1.4 alpha

Post by Anthony817 » Mon Feb 07, 2011 6:42 pm

Ok thanks so much!
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Re: Makaqu 1.4 alpha

Post by Anthony817 » Mon Apr 18, 2011 12:48 am

I just want to say, I am having problems with 1.4, it is getting a black screen and never loads. I have everything in the correct directory too.
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Re: Makaqu 1.4 alpha

Post by mankrip » Mon Apr 18, 2011 5:04 am

The DC port of the 1.4 alpha was untested, so it's probably broken.

This should be fixed on the next release, which I can't predict when will happen. Right now there's a lot of code to finish.
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Re: Makaqu 1.3.1

Post by mankrip » Wed Apr 04, 2012 12:41 am

A bugfixed version 1.3.1 has been released; this one works fine on the DC.

The only really relevant change since the version 1.2 is the ability to delete saves by pressing the X button on the save game/state selection menus.
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Re: Makaqu 1.3.1

Post by Basil » Wed Apr 04, 2012 5:00 am

I took pak from quakedc image i have but controls doesnt work in Makaqu, only a start/pause button, i cant move in game:
Image

p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken :( )...
p.p.s. i run it off sd card.

Update: i got shareware from id's ftp, there are still something bad with controls, can someone confirm that ?
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Re: Makaqu 1.3.1

Post by mankrip » Thu Apr 05, 2012 4:27 pm

Basil wrote:controls doesnt work in Makaqu, only a start/pause button, i cant move in game:
You need the contents of the ID1 directory from Makaqu's zip file. It contains all the necessary configuration files and patches for the game data.

Erm... I just checked it here, and the config.cfg included with it is outdated. Open it in a text editor, and change these lines:

Code: Select all

bind DC_AXIS_L	+left
bind DC_AXIS_R	+right
bind DC_AXIS_U	+lookdown
bind DC_AXIS_D	+lookup
To this:

Code: Select all

bind JOY1_AXIS_X-	+left
bind JOY1_AXIS_X+	+right
bind JOY1_AXIS_Y-	+lookdown
bind JOY1_AXIS_Y+	+lookup
You can also set it manually in the "Options" :arrow: "Customize controls" menu.
Basil wrote:p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken :( )...
p.p.s. i run it off sd card.
Does it happen in all available resolutions?

I don't have a 50 Hz display to test it, but I'll add this to my "to do" list.
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Re: Makaqu 1.3.1

Post by DARKHALO2K » Fri Apr 06, 2012 7:41 am

Thanks, mankrip. It's great to see a new release. I look forward to burning this to a disc and playing with it!
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Re: Makaqu 1.3.1

Post by Basil » Sat Apr 07, 2012 5:09 pm

I just checked it here, and the config.cfg included with it is outdated. Open it in a text editor, and change these lines:
Thank you, everything works perfectly now.
Does it happen in all available resolutions?
Yes, but it's all because of my tuner.
I don't have a 50 Hz display to test it, but I'll add this to my "to do" list.
I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...
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Re: Makaqu 1.3.1

Post by Indiket » Mon Apr 09, 2012 2:52 pm

I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...
Unfortunately this function does not exist in KOS (that blue image that shows at start is from the SDL code), but it should not be too hard to add the functionality into Makaqu. You can have a look at DCDoom code (from Chilly Willy), or other KOS games like Jump n Blob (both of them have 50/60Hz selector in KOS).
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Re: Makaqu 1.3.1

Post by BlueCrab » Tue Apr 10, 2012 6:09 am

Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:

Code: Select all

/*
    This file is part of CrabEmu.
 
    Copyright (C) 2008 Lawrence Sebald
 
    CrabEmu is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License version 2
    as published by the Free Software Foundation.
 
    CrabEmu is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
 
    You should have received a copy of the GNU General Public License
    along with CrabEmu; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
 
#include <dc/video.h>
#include <dc/biosfont.h>
#include <dc/maple.h>
#include <dc/maple/controller.h>
 
int pal_menu(void) {
    maple_device_t *cont1;
    cont_state_t *state;
 
    vid_set_mode(DM_640x480_PAL_IL, PM_RGB565);
 
    bfont_draw_str(vram_s + 640 * 200 + 64, 640, 1, "Press A to run at 60Hz");
    bfont_draw_str(vram_s + 640 * 240 + 64, 640, 1, "or B to run at 50Hz");

    cont1 = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
 
    for(;;) {
        if(cont1) {
            state = (cont_state_t *)maple_dev_status(cont1);

            if(state) {
                if(state->buttons & CONT_A) {
                    return 1;
                }
                else if(state->buttons & CONT_B) {
                    return 0;
                }
            }
        }
        else {
            cont1 = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
        }
    }
}
... and the code that calls it:

Code: Select all

        int dc_region, ct;
     
        dc_region = flashrom_get_region();
        ct = vid_check_cable();
     
        /* Prompt the user for whether to run in PAL50 or PAL60 if the flashrom says
           the Dreamcast is European and a VGA Box is not hooked up. */
        if(dc_region == FLASHROM_REGION_EUROPE && ct != CT_VGA) {
            if(pal_menu())  {
                vid_set_mode(DM_640x480_NTSC_IL, PM_RGB565);
                region = SMS_VIDEO_NTSC;
                do_frame = &sms_frame_ntsc;
            }
            else    {
                vid_set_mode(DM_640x480_PAL_IL, PM_RGB565);
                region = SMS_VIDEO_PAL;
                do_frame = &sms_frame_pal;
            }
        }
        else    {
            region = SMS_VIDEO_NTSC;
            do_frame = &sms_frame_ntsc;
        }
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Re: Makaqu 1.3.1

Post by Basil » Tue Apr 10, 2012 4:36 pm

Nice, simple and useful, i like a way how it looks in Crabemu. What about adding it into Kos?
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Re: Makaqu 1.3.1

Post by mankrip » Sat Apr 14, 2012 12:21 pm

BlueCrab wrote:Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:
Thanks, I'll try that when I get the current code working on the DC again.
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Re: Makaqu 1.5

Post by mankrip » Sun Jun 24, 2012 3:37 pm

Can someone confirm if the 1.5 version works correctly in 50 Hz TVs?
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Re: Makaqu 1.5

Post by DARKHALO2K » Sun Jun 24, 2012 4:12 pm

Thank you for releasing an update!

I'll be testing the Dreamcast version over the next couple of days, and will report back to you then if nobody else does.
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Re: Makaqu 1.5

Post by Basil » Sun Jun 24, 2012 4:57 pm

Can someone confirm if the 1.5 version works correctly in 50 Hz TVs?
It works but i think it would be better if it loads 50Hz by default on Pal machines and ask to choose freq.
Sharewared version pal 50hz:
ImageImage
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Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php
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Re: Makaqu 1.5

Post by DARKHALO2K » Mon Jun 25, 2012 1:16 pm

I can also confirm that it works! Thanks again for all of the effort you put in to this.
Last edited by DARKHALO2K on Sun Jul 01, 2012 6:12 am, edited 1 time in total.
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Re: Makaqu 1.5

Post by mankrip » Thu Jun 28, 2012 3:56 pm

Basil wrote:it would be better if it loads 50Hz by default on Pal machines and ask to choose freq.
Done; this will be in the next release.
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