http://www.secretmaryo.org/
I believe the source files are here, though i may be wrong.
development files http://www.secretmaryo.org/phpBB3/viewt ... ?f=6&t=300
binaries http://smclone.sourceforge.net/binaries/

That would likely hurt. We don't have anything resembling a real OpenGL implementation on the Dreamcast. That's partially because nobody's written one, and partially because the hardware just doesn't work the way OpenGL assumes it should.OpenGL accelerated Graphics Renderer
KOS is written in C, but that doesn't prevent programmers from using C++ in their programs. Some of the add-on libraries were written in C++, if I recall correctly.curt_grymala wrote:Isn't Secret Maryo Chronicles written in C++? I didn't think the DC supported that particular language. Of course, it's been a while since I paid any attention.
Good idea, I will look into that.Basil wrote:Wow, nice animation. 50Hz option for future builds please.
You mean Secret Maryo Chronicles?It is not a port of Super Maryo Chronicles source code. It is completely written by me, for the DC.
dreamcast-news wrote:Great demo.
I hope you'll release a full Game.
Thanks for the interest guys, and thanks for the correction btw.Basil wrote:Do you have a name for your game or you going to keep Super Maryo Chronicles as a main name ?
Do you plan to make a full game ?
P.S. Yep, a level editor in future would be nice.
P.P.S.You mean Secret Maryo Chronicles?It is not a port of Super Maryo Chronicles source code. It is completely written by me, for the DC.
If it doesnt require programming knowledge i can try to.I would probably need some help in converting the maps to the format I am using for DC, as it can be a bit time consuming.
If anyone is interested in helping, drop me a line.