CrabEmu 0.1.9 Released

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BlueCrab
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Re: CrabEmu 0.1.9 Released

Post by BlueCrab » Sun Feb 12, 2012 8:43 am

Christuserloeser wrote:
goldenband wrote:Who's doing the GUI stuff for the DC version, BTW? Tell 'em I'll buy them a beer if they get it finished up. :mrgreen:
I think I remember that fixing the GUI was a matter of simply converting the PNG files to 256 colors, 8bpp or something like that. I have lost my Dreamcast stuff in a hard disk drive crash last year (trying to get it fixed asap but it's rather costly) so I can't really check what I did, but it was something that was easy to fix.
The "real" fix for it would actually be converting it to RGB565 (16bpp - 65536 colors), not 8bpp. That said, he's working on something entirely new, not just fixing the color banding issues with the old one.
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Re: CrabEmu 0.1.9 Released

Post by Christuserloeser » Sun Feb 12, 2012 8:46 am

Oh, that sounds great! Any previews ?
Insane homebrew collector.
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Re: CrabEmu 0.1.9 Released

Post by BlueCrab » Sun Feb 12, 2012 8:52 am

Christuserloeser wrote:Oh, that sounds great! Any previews ?
Unfortunately no, I don't have anything to show right now.
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Re: CrabEmu 0.1.9 Released

Post by BlueCrab » Tue Feb 14, 2012 9:31 am

goldenband wrote:Two tiny issues -- first, on the SMS front: of the new Korean dumps that had been causing problems, Xyzolog worked right away, but I had to disable the CrabEmu BIOS to get Ali Baba and Block Hole to work. I'm not sure if that's expected behavior, but it's what I saw. Easy workaround on my laptop, but this could be an issue on the Dreamcast version if there's still no way to toggle BIOS support on and off -- not sure if that's still the case?
"Fixed" the BIOS with r121.
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