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PostPosted: Fri Jul 29, 2005 6:28 am 
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Psychotic DCEmu
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If this is old news and has been discussed before, please feel free to delete or lock this topic!!

ABOUT:
Quote:
Holly is a 3D engine SDK for the Dreamcast and is build on top of KOS 1.3.x (KallistiOS). It is implemented in C++, with some amount of SH4 assembly. The main developer of Holly3D is Heinrich Tillack. You can get in contact with him via E-mail info(at)tillack.org.

History - from Iris3d to Holly: In 2002 I added Triangle Strips clipping and IMD animation with vertex interpolation to Iris3D V0.7 by Olivier Chatry. Olivier the author of Iris3D included the patches into Iris3D V0.9.1. Which is the last official version of Iris 3D. In 2003 I started to modifiy this C++ code just for fun! Since 2003 I replaced (rewrote) around 95% of the C++ code, so I called the SDK Holly and NOT Iris-3D V2 as I thought before. Too much has changed - compared to Iris3D. I rewrote Iris3D just for my own game projects (like DCASTLE). So here it is. Stay tuned for the upcoming release....


Implemented Features:
Quote:
Performance:

- Aggressive Culling
- Triangle Strips (via IMD3 file format)
- Triangles for smarter quadtrees(via IMD3)
- memory friendly resource manager, just load resources when it`s not already loaded

Game features:

- Character Animation with Bones or Keyframes (very memory friendly version)
- Collision Detection with OPCODE 1.2
- Billboards
- 3d meshes(IMD3 format)
- Easy Controller tests
- support for large static levels with Octree scene managment

Visual effects:

- Rendering Opaque and Translucent objects
- Lighting - dynamic RGB lights, point , directional (Sun).
- Special Effects - range-based fogging, depth-based fogging,stencil shadows
- Textures - multi textures, compressed textures,

Import / export

- Mesh export from 3dsmax
- character animation export from 3dsmax

Implemented Renderer

- Dreamcast
Dreamcast / SH4 optimized software T&L
2D Hardware sprites
Punchthru textures
Cheap Shadow modifier
Multitexturing supported via cpu-friendly 2-pass rendering


Holly homepage

Devmaster.net

Sounds very interesting!

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PostPosted: Fri Jul 29, 2005 6:58 am 
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Cool, sounds like he's porting Iris3D. I, on the other hand, have always wanted to try to port Irrlicht3D. It'll be cool if this guy makes a release soon.

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PostPosted: Fri Jul 29, 2005 8:22 am 
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Mental DCEmu
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i don't think he is porting it, Iris3D is for the dreamcast, hes developing it more

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PostPosted: Fri Jul 29, 2005 8:31 am 
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Oh

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PostPosted: Fri Jul 29, 2005 10:05 am 
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Mental DCEmu
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yeah here are some games that are made with the old iris 3d engine
http://www.dchomebrew.org/iris3dsample.shtml
http://www.dchomebrew.org/iris3d4games.shtml
http://www.dchomebrew.org/savingflowers.shtml
http://www.dchomebrew.org/psychobomber.shtml
http://www.dchomebrew.org/epifighter.shtml

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PostPosted: Fri Jul 29, 2005 12:53 pm 
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Psychotic DCEmu
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Strapping Scherzo wrote:
I, on the other hand, have always wanted to try to port Irrlicht3D. It'll be cool if this guy makes a release soon.


:lol: Can you imagine Irrlicht on Dreamcast!!!

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PostPosted: Mon Apr 11, 2011 8:07 am 
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Are there any news on this? what is the last release?
The one in dcastle? or is there a new one after that?


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PostPosted: Wed Aug 24, 2011 10:19 pm 
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Insane DCEmu
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Some guy over at CubicVR 3D engine forums said he worked on a PC game using this engine, and it turned out pretty good looking. Would be nice if it were ported over to Dreamcast.

http://www.cubicvr.org/index.php?option ... itstart=24

This is what he worked on, maybe somebody should contact him to see what happened to the Dreamcast port they were planning?

http://www.dcevolution.net/index.php?id=holly3d

Might be worth looking into for potential developers.


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PostPosted: Mon Dec 19, 2011 1:11 pm 
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Psychotic DCEmu
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hey guys,
i'm the same
Quote:
guy over at CubicVR 3D engine forums he worked on a PC game using this engine
... the story is like this:
I worked with Heinrich doing the graphics (models/textures) for a 3D platformer demo/game that would come out with the release of Holly3D while he was developing the engine itself. As time progressed, Heinrich built the demo and i had it running on PC, it was not a PC game made with Holly3D. As far as i remember, back then, Heinrich got some real life related issues and could not afford the time to work on the project anymore.

PS: what you see in the PC shots is very close to what it should have looked on the DC. The whole level was around 3k polys + 50 textures and they fitted nicely into the 4Mb budget we had.

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PostPosted: Thu Dec 22, 2011 3:20 pm 
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Segata Sanshiro wrote:
hey guys,
i'm the same
Quote:
guy over at CubicVR 3D engine forums he worked on a PC game using this engine
... the story is like this:
I worked with Heinrich doing the graphics (models/textures) for a 3D platformer demo/game that would come out with the release of Holly3D while he was developing the engine itself. As time progressed, Heinrich built the demo and i had it running on PC, it was not a PC game made with Holly3D. As far as i remember, back then, Heinrich got some real life related issues and could not afford the time to work on the project anymore.

PS: what you see in the PC shots is very close to what it should have looked on the DC. The whole level was around 3k polys + 50 textures and they fitted nicely into the 4Mb budget we had.


Hey Nuke. Feel like working with a few peeps on a DC game (graphics and textures department)? We could always use more help. :wink:

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PostPosted: Sat Dec 24, 2011 8:59 am 
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Insane DCEmu
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Ah now that I think about it it was you lol.

So it was just abandoned or what? Could it ever be looked at again and see if it could be ported as a tech demo or something? Does a PC demo exist that you could share?

What happened to Heinrich?

Sorry for all the questions.


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PostPosted: Mon Dec 26, 2011 12:06 pm 
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Hey DanteJay,
always happy to help my fellow Dreamcast brethren. What's your project? Do not get offended, I've been out of the loop for the last 5 years. You can contact me on info _at _clandestinestudio _com

Anthony817, Hainrich had personal issues which i didn't want to invade, so i don't know what happened with him. I wish as much as you do for a release of some sort... on the other hand our work on dcShooter with the French team was very advanced, i think even more so than Holly. You can find more info and links on another post i did in the CubicVR forum topic.

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PostPosted: Sun Jan 01, 2012 9:22 am 
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Segata Sanshiro wrote:
Hey DanteJay,
always happy to help my fellow Dreamcast brethren. What's your project? Do not get offended, I've been out of the loop for the last 5 years. You can contact me on info _at _clandestinestudio _com


Sent you an email.

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PostPosted: Sun Jan 01, 2012 4:24 pm 
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Mental DCEmu
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Interesting thing - for the first time by the name 'HOLLY' where hided the dev board with CLX1 and CLX2 chip on it (PowerVR2, exactly), and it was official dev board which used in developing games thru Kamui (application driver layer) shipped with Katana. Lol.
About the engine. Are sources exist? Can I dwonload it or use in some ways for my own game development etc?

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