DCEmulation

dreamcast development • homebrew software • hardware hacking • indie games • emulators • and more!
Back to main site
It is currently Mon Oct 20, 2014 1:10 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 202 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11  Next
Author Message
 Post subject: Re: Makaqu 1.4 alpha
PostPosted: Mon Feb 07, 2011 4:26 am 
Offline
DCEmu Newbie
DCEmu Newbie
User avatar

Joined: Thu Oct 07, 2004 6:30 am
Posts: 5
Well in just over a month I should be play testing your version 1.5

If at the time there are any things to look out for inparticular, please state those, but if not... I'm sure if there are any issues to spot they will be seen.

From what I have seen though, in 1.2 (seems to be stable and fully working) atleast everything is looking fine, a lil slow at 640x480 but not an issue to be honest, but as far as full testing goes I will be waiting for the next release.

Thank you for working so hard on this

_________________
Just here to help if I can


Top
 Profile  
 
 Post subject: Re: Makaqu 1.4 alpha
PostPosted: Mon Feb 07, 2011 5:21 am 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Mar 10, 2010 12:29 am
Posts: 108
Location: Fort Worth, Texas
Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB. :wink:


Top
 Profile  
 
 Post subject: Re: Makaqu 1.4 alpha
PostPosted: Mon Feb 07, 2011 5:30 am 
Offline
DCEmu Newbie
DCEmu Newbie
User avatar

Joined: Thu Oct 07, 2004 6:30 am
Posts: 5
Anthony817 wrote:
Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB. :wink:


PM sent.

_________________
Just here to help if I can


Top
 Profile  
 
 Post subject: Re: Makaqu 1.4 alpha
PostPosted: Mon Feb 07, 2011 5:42 pm 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Mar 10, 2010 12:29 am
Posts: 108
Location: Fort Worth, Texas
Ok thanks so much!


Top
 Profile  
 
 Post subject: Re: Makaqu 1.4 alpha
PostPosted: Sun Apr 17, 2011 10:48 pm 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Mar 10, 2010 12:29 am
Posts: 108
Location: Fort Worth, Texas
I just want to say, I am having problems with 1.4, it is getting a black screen and never loads. I have everything in the correct directory too.


Top
 Profile  
 
 Post subject: Re: Makaqu 1.4 alpha
PostPosted: Mon Apr 18, 2011 3:04 am 
Offline
DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3555
Location: Hell, Brazil
The DC port of the 1.4 alpha was untested, so it's probably broken.

This should be fixed on the next release, which I can't predict when will happen. Right now there's a lot of code to finish.

_________________
Makaqu engine blog / website.
Image
Segata does what Nintendogs.
⇈ ⇊ ⇆ ⇆ B A Start


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Tue Apr 03, 2012 10:41 pm 
Offline
DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3555
Location: Hell, Brazil
A bugfixed version 1.3.1 has been released; this one works fine on the DC.

The only really relevant change since the version 1.2 is the ability to delete saves by pressing the X button on the save game/state selection menus.

_________________
Makaqu engine blog / website.
Image
Segata does what Nintendogs.
⇈ ⇊ ⇆ ⇆ B A Start


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Wed Apr 04, 2012 3:00 am 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Apr 09, 2008 7:04 am
Posts: 186
Location: Europe
I took pak from quakedc image i have but controls doesnt work in Makaqu, only a start/pause button, i cant move in game:
Image

p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken :( )...
p.p.s. i run it off sd card.

Update: i got shareware from id's ftp, there are still something bad with controls, can someone confirm that ?

_________________
Order Fast Striker, GunLord and NEO XYX for Dreamcast at http://www.ngdevdirect.com
Order 2d/3d Shoot 'em up Sturmwind http://www.redspotgames.com/shop
Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Thu Apr 05, 2012 2:27 pm 
Offline
DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3555
Location: Hell, Brazil
Basil wrote:
controls doesnt work in Makaqu, only a start/pause button, i cant move in game:

You need the contents of the ID1 directory from Makaqu's zip file. It contains all the necessary configuration files and patches for the game data.

Erm... I just checked it here, and the config.cfg included with it is outdated. Open it in a text editor, and change these lines:
Code:
bind DC_AXIS_L   +left
bind DC_AXIS_R   +right
bind DC_AXIS_U   +lookdown
bind DC_AXIS_D   +lookup

To this:
Code:
bind JOY1_AXIS_X-   +left
bind JOY1_AXIS_X+   +right
bind JOY1_AXIS_Y-   +lookdown
bind JOY1_AXIS_Y+   +lookup

You can also set it manually in the "Options" :arrow: "Customize controls" menu.

Basil wrote:
p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken :( )...
p.p.s. i run it off sd card.

Does it happen in all available resolutions?

I don't have a 50 Hz display to test it, but I'll add this to my "to do" list.

_________________
Makaqu engine blog / website.
Image
Segata does what Nintendogs.
⇈ ⇊ ⇆ ⇆ B A Start


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Fri Apr 06, 2012 5:41 am 
Offline
Insane DCEmu
Insane DCEmu

Joined: Wed Sep 03, 2003 4:37 pm
Posts: 153
Thanks, mankrip. It's great to see a new release. I look forward to burning this to a disc and playing with it!


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Sat Apr 07, 2012 3:09 pm 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Apr 09, 2008 7:04 am
Posts: 186
Location: Europe
Quote:
I just checked it here, and the config.cfg included with it is outdated. Open it in a text editor, and change these lines:

Thank you, everything works perfectly now.
Quote:
Does it happen in all available resolutions?

Yes, but it's all because of my tuner.
Quote:
I don't have a 50 Hz display to test it, but I'll add this to my "to do" list.

I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...

_________________
Order Fast Striker, GunLord and NEO XYX for Dreamcast at http://www.ngdevdirect.com
Order 2d/3d Shoot 'em up Sturmwind http://www.redspotgames.com/shop
Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Mon Apr 09, 2012 12:52 pm 
Offline
DC Developer
DC Developer
User avatar

Joined: Sun Sep 05, 2010 3:44 am
Posts: 78
Quote:
I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...


Unfortunately this function does not exist in KOS (that blue image that shows at start is from the SDL code), but it should not be too hard to add the functionality into Makaqu. You can have a look at DCDoom code (from Chilly Willy), or other KOS games like Jump n Blob (both of them have 50/60Hz selector in KOS).


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Tue Apr 10, 2012 4:09 am 
Offline
The Crabby Overlord
The Crabby Overlord
User avatar

Joined: Mon May 27, 2002 9:31 am
Posts: 4222
Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:

Code:
/*
    This file is part of CrabEmu.
 
    Copyright (C) 2008 Lawrence Sebald
 
    CrabEmu is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License version 2
    as published by the Free Software Foundation.
 
    CrabEmu is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
 
    You should have received a copy of the GNU General Public License
    along with CrabEmu; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
 
#include <dc/video.h>
#include <dc/biosfont.h>
#include <dc/maple.h>
#include <dc/maple/controller.h>
 
int pal_menu(void) {
    maple_device_t *cont1;
    cont_state_t *state;
 
    vid_set_mode(DM_640x480_PAL_IL, PM_RGB565);
 
    bfont_draw_str(vram_s + 640 * 200 + 64, 640, 1, "Press A to run at 60Hz");
    bfont_draw_str(vram_s + 640 * 240 + 64, 640, 1, "or B to run at 50Hz");

    cont1 = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
 
    for(;;) {
        if(cont1) {
            state = (cont_state_t *)maple_dev_status(cont1);

            if(state) {
                if(state->buttons & CONT_A) {
                    return 1;
                }
                else if(state->buttons & CONT_B) {
                    return 0;
                }
            }
        }
        else {
            cont1 = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
        }
    }
}


... and the code that calls it:
Code:
        int dc_region, ct;
     
        dc_region = flashrom_get_region();
        ct = vid_check_cable();
     
        /* Prompt the user for whether to run in PAL50 or PAL60 if the flashrom says
           the Dreamcast is European and a VGA Box is not hooked up. */
        if(dc_region == FLASHROM_REGION_EUROPE && ct != CT_VGA) {
            if(pal_menu())  {
                vid_set_mode(DM_640x480_NTSC_IL, PM_RGB565);
                region = SMS_VIDEO_NTSC;
                do_frame = &sms_frame_ntsc;
            }
            else    {
                vid_set_mode(DM_640x480_PAL_IL, PM_RGB565);
                region = SMS_VIDEO_PAL;
                do_frame = &sms_frame_pal;
            }
        }
        else    {
            region = SMS_VIDEO_NTSC;
            do_frame = &sms_frame_ntsc;
        }


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Tue Apr 10, 2012 2:36 pm 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Apr 09, 2008 7:04 am
Posts: 186
Location: Europe
Nice, simple and useful, i like a way how it looks in Crabemu. What about adding it into Kos?

_________________
Order Fast Striker, GunLord and NEO XYX for Dreamcast at http://www.ngdevdirect.com
Order 2d/3d Shoot 'em up Sturmwind http://www.redspotgames.com/shop
Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php


Top
 Profile  
 
 Post subject: Re: Makaqu 1.3.1
PostPosted: Sat Apr 14, 2012 10:21 am 
Offline
DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3555
Location: Hell, Brazil
BlueCrab wrote:
Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:

Thanks, I'll try that when I get the current code working on the DC again.

_________________
Makaqu engine blog / website.
Image
Segata does what Nintendogs.
⇈ ⇊ ⇆ ⇆ B A Start


Top
 Profile  
 
 Post subject: Re: Makaqu 1.5
PostPosted: Sun Jun 24, 2012 1:37 pm 
Offline
DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3555
Location: Hell, Brazil
Can someone confirm if the 1.5 version works correctly in 50 Hz TVs?

_________________
Makaqu engine blog / website.
Image
Segata does what Nintendogs.
⇈ ⇊ ⇆ ⇆ B A Start


Top
 Profile  
 
 Post subject: Re: Makaqu 1.5
PostPosted: Sun Jun 24, 2012 2:12 pm 
Offline
Insane DCEmu
Insane DCEmu

Joined: Wed Sep 03, 2003 4:37 pm
Posts: 153
Thank you for releasing an update!

I'll be testing the Dreamcast version over the next couple of days, and will report back to you then if nobody else does.


Top
 Profile  
 
 Post subject: Re: Makaqu 1.5
PostPosted: Sun Jun 24, 2012 2:57 pm 
Offline
Insane DCEmu
Insane DCEmu
User avatar

Joined: Wed Apr 09, 2008 7:04 am
Posts: 186
Location: Europe
Quote:
Can someone confirm if the 1.5 version works correctly in 50 Hz TVs?

It works but i think it would be better if it loads 50Hz by default on Pal machines and ask to choose freq.
Sharewared version pal 50hz:
ImageImage

_________________
Order Fast Striker, GunLord and NEO XYX for Dreamcast at http://www.ngdevdirect.com
Order 2d/3d Shoot 'em up Sturmwind http://www.redspotgames.com/shop
Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php


Top
 Profile  
 
 Post subject: Re: Makaqu 1.5
PostPosted: Mon Jun 25, 2012 11:16 am 
Offline
Insane DCEmu
Insane DCEmu

Joined: Wed Sep 03, 2003 4:37 pm
Posts: 153
I can also confirm that it works! Thanks again for all of the effort you put in to this.


Last edited by DARKHALO2K on Sun Jul 01, 2012 4:12 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Makaqu 1.5
PostPosted: Thu Jun 28, 2012 1:56 pm 
Offline
DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3555
Location: Hell, Brazil
Basil wrote:
it would be better if it loads 50Hz by default on Pal machines and ask to choose freq.

Done; this will be in the next release.

_________________
Makaqu engine blog / website.
Image
Segata does what Nintendogs.
⇈ ⇊ ⇆ ⇆ B A Start


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 202 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group