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 Post subject: Alien vs Predator on DC
PostPosted: Wed Sep 30, 2009 2:06 pm 
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DCEmu Freak
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Hey all

I just read on another forum that AvP (the old PC game) might be possible to port onto Dreamcast. Is this true and if so is anyone in the process of doing it (or know of anyone who is)?

I would pay good money to have this on DC as it's in my top 3 games ever (I'm a big Alien and Predator fan)

Any help is appreciated.....

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Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

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PostPosted: Wed Sep 30, 2009 3:32 pm 
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Sure! If the source code is available, of course... ;)


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PostPosted: Wed Sep 30, 2009 4:00 pm 
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DCEmu Freak
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EDITED-


I went on wikipedia and it said that the source code was publicly released not long ago.

I've downloaded the source code - although I can't say if it's correct but hopefully. Who can do something with this? I'm seriously willing to pay to have this made.

My favorite game on the DC would be awesome!!!

-also just found this site-
http://trond.hjorteland.com/thesis/node50.html

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Thu Oct 01, 2009 10:18 am 
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DC Developer
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A quick look shows it needs OpenAL for the sound. I did a port of OpenAL to the PSP, so I can probably make one for the DC as well.

It's probably better to work from icculus' linux port: http://icculus.org/avp/


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PostPosted: Thu Oct 01, 2009 12:23 pm 
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DCEmu Freak
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cool, if you could do the sound that would be great! :wink:

I've just been reading about the linux port - this kind of stuff is beyond me though (programming etc)

This game would ROCK on DC!!!

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Thu Oct 01, 2009 2:49 pm 
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DC Developer
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Yeah, it looks pretty cool. I've got the Alien demo (which the linux version can be compiled to run), and I bought a copy of AvP Gold Edition for $11 shipped off Amazon that shipped today. If there was a problem, it would be the low amount of memory the DC has (16MB isn't a lot where games like this are concerned). Just have to hope for the best. :lol:


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PostPosted: Thu Oct 01, 2009 4:27 pm 
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DCEmu Freak
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(speaking over 2 forums :lol: )

Is there anyway that memory can be expanded? If not would braking the game down into acouple of discs work ok? (or can it not be done like that?)

Honestly that game is awesome, I used to play it online for hours and hours - The single player games were awesome too.

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Fri Oct 02, 2009 9:49 am 
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DC Developer
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It's not how big a game is in total, it's how much space a level takes when loaded. It doesn't matter is a game has 1000 GB of data if it's only used 5 MB at a time (silly example, but just making a point). Conversely, if a 20 MB game tries to load 20 MB, it's going to need to be altered to work on the DC.

And I don't know of any memory expansions made for the DC. The Saturn had 1MB and 4MB expansion cards, but can't think of anything like that on the DC.


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PostPosted: Fri Oct 02, 2009 11:32 am 
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DCEmu Freak
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ah I see, as said guess we got to hope for the best.

Let me know when you've had a go at converting the files etc....... :wink:

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sun Oct 04, 2009 5:57 pm 
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DCEmu Freak
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Any news on this? Have you checked the game size and that?

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sun Oct 04, 2009 10:18 pm 
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DCEmu User with No Life
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i'm quite interested in this also, keep us posted.

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PostPosted: Mon Oct 05, 2009 7:24 pm 
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Haven't looked at that yet - I copied over my PSP OpenAL code so I could start on the DC port of that. After that's working, I'll look more at the AvP code to see what else needs to be done.

Actually, maybe I should look it over first. Knowing my luck, it would be like EDuke32 - that "needs" OpenAL too, but all it uses OpenAL for is mixing the audio. All the rest of the audio is done with an assembly language mixer that creates sound effect streams that are mixed with the music using OpenAL. It's really a waste.


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PostPosted: Mon Oct 05, 2009 11:33 pm 
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DCEmu Freak
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Ok cool, look forward to hearing any news...... :)

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Tue Oct 06, 2009 9:52 am 
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Well, a quick look at the code shows that they do indeed use OpenAL for more than just a simple mixer, so that's what I'll be working on first - a DC port.


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PostPosted: Tue Oct 06, 2009 3:30 pm 
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DCEmu Freak
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Chilly Willy wrote:
Well, a quick look at the code shows that they do indeed use OpenAL for more than just a simple mixer, so that's what I'll be working on first - a DC port.


Nice one!!!!! Keep us updated.....well looking forward to this!!!!!!

:grin: 8-)

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Wed Oct 07, 2009 3:22 pm 
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DC Developer
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Got my AvP Gold Ed in the mail today. Funny thing - it won't even start on XP on my system (no matter what compatibility setting it's set for), but I switch over to linux and it runs fine in WINE. :lol:

Oh well, I have all the files now. Back to the code.


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PostPosted: Wed Oct 07, 2009 6:52 pm 
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DCEmu Freak
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:grin: :grin: :grin:

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sat Oct 17, 2009 4:38 am 
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DCEmu Freak
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Any updates mate?

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sat Oct 17, 2009 5:31 am 
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Insane DCEmu
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Chilly Willy wrote:
Got my AvP Gold Ed in the mail today. Funny thing - it won't even start on XP on my system (no matter what compatibility setting it's set for), but I switch over to linux and it runs fine in WINE.


That's probably because it was designed for Windows 9x systems, ie - Windows 95/98/ME.

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PostPosted: Sun Oct 18, 2009 9:48 pm 
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DC Developer
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@spinsky - Nothing yet... been busy this last week on some code for the Neo Myth (MD flash cart).

@U-said-it - Well, according to the various articles I found via google, most XP users can get it to work. I wasn't able to, but it didn't really matter to me as I don't really care to play it in Windows anyway.


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