Hi there,
As a fan of the dreamcast I'm now starting my first game project for Dreamcast. It will also contain internet multiplayer.
Now I've got 2 questions about that:
-Is it possible with KallistiOS to use the internet settings stored in the internal Dreamcast-memory?
-Is it possible to include the XDP browser in the game like SEGA did with the Access- and PlanetWeb-browsers?
-I've heard that it's possible to make games to be launched by the web browser. Is that true, and if yes, is it possible with XDP, too?
Thanks a lot!
zilti
Question about Internet Functionality
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Re: Question about Internet Functionality
Yes, in that KallistiOS has functions to retrieve the settings stored in the internal memory. What you do with them after retrieving them is up to you (KOS uses those settings to initialize the BBA/Lan Adapter, as long as the configuration settings are for a static IP address). KallistiOS does not have a working PPP stack, so dialup internet is not exactly possible without quite a bit of work.zilti wrote:Hi there,
As a fan of the dreamcast I'm now starting my first game project for Dreamcast. It will also contain internet multiplayer.
Now I've got 2 questions about that:
-Is it possible with KallistiOS to use the internet settings stored in the internal Dreamcast-memory?
In theory, yes. It is however illegal to do so without permission from SEGA (the XDP project in and of itself is illegal, as they do not have permission to distribute the browsers).-Is it possible to include the XDP browser in the game like SEGA did with the Access- and PlanetWeb-browsers?
I'd assume so, but as stated above, distributing XDP is illegal in and of itself.-I've heard that it's possible to make games to be launched by the web browser. Is that true, and if yes, is it possible with XDP, too?
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Re: Question about Internet Functionality
Is it possible to connect 2 modems by a phone line and have 2 dreamcasts call each other?