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PostPosted: Tue Apr 25, 2017 4:56 am 
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DCEmu Cool Newbie
DCEmu Cool Newbie

Joined: Tue Apr 25, 2017 4:40 am
Posts: 12
Hello, I'm working on a few higher resolution textures that'll be mainly for UI Stuff, and alongside I'm working on a very simple but clean UI replacement. Both can be loaded with Dolphin gamecube emu.

Details :
- UI replacement + some additional HQ textures
- Xcf files will be released when done (layered image files for the free GNU Image Manipulator)

Progress :
- 96 % => Palette Baground + Palette Icons (Still have 1 of 25 vectorized Icon to make, though I don't know what it's used for in the game D:)

Thanks :
- To the person who created the high quality Section ID medal renders (1000 x 1000px +), sadly I do not know his/her name as it's slightly old :(

- To All UI modders / skin makers across all PSO versions, you inspired me.


Last edited by LutheeMajestic on Thu Apr 27, 2017 11:24 pm, edited 9 times in total.

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PostPosted: Tue Apr 25, 2017 10:25 am 
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Psychotic DCEmu
Psychotic DCEmu
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Location: California
I guess I would have two points of caution before you get too far:

a) Having only certain assets in HD could look kind of jarring next to the SD assets.

b) Certain things actually look worse in HD. :o

Take the dirt texture from Forest 1, for example. In order to make the texture look better than it really is, Sega flips it back and forth when mapping it to the ground. If you replace it with an HD texture that has much more detail, the floor ends up looking worse, because it becomes much easier to tell where the boundaries lie between mirrored textures when the floor has visible seams between each texture copy. This problem seems to have killed all HD PSO texture pack efforts in the past. :?

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PostPosted: Tue Apr 25, 2017 10:28 am 
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DCEmu Cool Newbie
DCEmu Cool Newbie

Joined: Tue Apr 25, 2017 4:40 am
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I'm focusing at the moment on smaller UI stuff, which if I can make a decent UI to go with will not look jarring, but I totally understand what you mean.

Also, I'm not letting PSO handle the new textures, it's dolphin which does the work and so far no similar bug/issue occured.
I even tried doing a shitty Orange Box texture replacement for shits and giggles, when mapped on the object it just works.

I updated my goal a bit in the first post, I'm targetting 8K textures for future proofing and easy-down-scaling.


Last edited by LutheeMajestic on Tue Apr 25, 2017 4:39 pm, edited 1 time in total.

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PostPosted: Tue Apr 25, 2017 1:47 pm 
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Psychotic DCEmu
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The texture I was thinking of is this one (ts_256k_jimen01):

Image

If you look closely you can already see the seams on the floor where the texture is flipped and copied, but it becomes much more obvious if you create a dirt pattern with more detail.

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PostPosted: Tue Apr 25, 2017 3:37 pm 
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DCEmu Cool Newbie
DCEmu Cool Newbie

Joined: Tue Apr 25, 2017 4:40 am
Posts: 12
Some progress :


Attachments:
File comment: HQ Textures
testtest yy.png
testtest yy.png [ 60.09 KiB | Viewed 325 times ]
File comment: Standard Textures
testtest xx.png
testtest xx.png [ 53.55 KiB | Viewed 325 times ]
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PostPosted: Thu Apr 27, 2017 9:29 am 
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DCEmu Cool Newbie
DCEmu Cool Newbie

Joined: Tue Apr 25, 2017 4:40 am
Posts: 12
Update : I'm re-making palette icons because my former method was flawed ^_ ^"
They'll fit right in with my clean UI replacement I'm working on as well...


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PostPosted: Thu Apr 27, 2017 9:39 am 
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DCEmu Cool Newbie
DCEmu Cool Newbie

Joined: Tue Apr 25, 2017 4:40 am
Posts: 12
Aleron Ives I was wondering if you know a work-around or what to edit in order to not have the UGLY light-blue vertical bar + horizontal bar when using the start menu (it's present on PSOBB and PSOGC, even custom UI for BB apparently can't/don't fix it) (is it the game that draws those pixels ?)
I'm talking about what separates the left pane and bottom from the actual game (like 2 pixel wide, the "arc" linking them is a texture tough...).
I tried looking for textures that are tiny or something and share the same colour but didn't find any : /


Attachments:
ARGH.jpg
ARGH.jpg [ 338.95 KiB | Viewed 314 times ]
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PostPosted: Thu Apr 27, 2017 3:02 pm 
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Psychotic DCEmu
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If there are no pixels with that colour in the HUD textures, then I would expect the game to be drawing it with code.

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PostPosted: Thu Apr 27, 2017 11:08 pm 
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DCEmu Cool Newbie
DCEmu Cool Newbie

Joined: Tue Apr 25, 2017 4:40 am
Posts: 12
Damn, it seems like it's a hackish way of doing things :(


Anyway...

Update :


Attachments:
File comment: Original LQ UI
Latest (Original LQ UI).jpg
Latest (Original LQ UI).jpg [ 429 KiB | Viewed 305 times ]
File comment: WIP Simple UI
Latest (New UI + Some HQ textures).jpg
Latest (New UI + Some HQ textures).jpg [ 271.34 KiB | Viewed 305 times ]
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