Hey everybody,
I was wondering whether anybody bothered to write any file format specifcation for PSO. I saw QEdit has a level viewer for example, although the code or file format specification sadly doesn't seem to be public.
I'd love to try out drawing some parts using my libgl15 on the DC for testing it out.
PSO Level file format
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PSO Level file format
Wiki & tutorials: http://dcemulation.org/?title=Development
Wiki feedback: viewtopic.php?f=29&t=103940
My libgl playground (not for production): https://bitbucket.org/bogglez/libgl15
My lxdream fork (with small fixes): https://bitbucket.org/bogglez/lxdream
Wiki feedback: viewtopic.php?f=29&t=103940
My libgl playground (not for production): https://bitbucket.org/bogglez/libgl15
My lxdream fork (with small fixes): https://bitbucket.org/bogglez/lxdream
Re: PSO Level file format
the ninja lib specification is outlined in the dreamcast sdk, all the maps are, are standard pso .rel files with ninja model chunks, and a few extra things for animation and motion etc.