DCEmulation

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PostPosted: Thu Jun 16, 2016 3:50 pm 
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The Crabby Overlord
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Joined: Mon May 27, 2002 9:31 am
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Aleron Ives wrote:
Iselia is now updated, if anybody wants to test the fix with another NTE player...
I guess it's a good thing that I ran "make install" before I posted before. :lol:


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PostPosted: Thu Jun 16, 2016 4:54 pm 
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Psychotic DCEmu
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Location: California
Prepared lobster is prepared. 8-)

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PostPosted: Fri Jun 17, 2016 5:33 pm 
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The Crabby Overlord
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Fair warning, there's probably other things that aren't going to work right in NTE when you have multiple people in a team. I'm sure that there's plenty of other things that I either never finished or didn't even start working on during the process of getting things initially working. :wink:

For instance, there's this little piece of code (although, this is on lobby join, not game join, so at least there shouldn't be any real problem leaving this in the code):
Code:
        /* Sigh... I should narrow the problem down a bit more, but this works
           for the time being... */
        if(!(l->clients[i]->flags & CLIENT_FLAG_IS_DCNTE))
            memset(&pkt->entries[pls].data.inv, 0, sizeof(inventory_t));


So, in short, if you do play, feel free to report whatever fun bugs show up (and don't blame me if your character gets corrupted). :lol:


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