I haven't looked at what the code for the PRNG actually does in the early versions (since I've never really cared all that much), but it is widely observed that it tends to get stuck in producing certain things as it goes. Usually, when one gets lucky in finding a decent item in the Dreamcast version, he or she will find many more good items fairly soon. At least, that's what I've seen.tueidj wrote:That's actually surprising, I know the PRNG in the gamecube versions is a lot better than what rand() normally does (r = r * a + b). It looks more like a hash function, which would be expected for a decent PRNG.BlueCrab wrote:The early versions of PSO are quite bad in the PRNG department, from what I remember.
Basically, it's feast or famine. There's not really much of a sane middle ground. Once again, this is just going by my experiences (and those of a few other people who I have spoken with on the subject).