Aleron Ives wrote:
Since Kroniedon decided to join the discussion, I'll post my two cents as well. I also figured a merger would be relatively pointless at present, seeing as Kohle's software provides adequate features for GC players, and there is little reason for him to want to merge with a server that primarily caters to people who can't integrate with his player base; however, such a merger could theoretically be useful in the future.
Since BlueCrab is still actively working on the Sylverant software, new features that GC users could find useful enough to warrant a software change could still be added. The most likely addition to happen in the near future would be the GC implementation of the server-side drop system, which would enable GC to have variable drop rates for events the way BB can. Future features that have been discussed but aren't likely to happen nearly as soon would possibly include a common bank to transfer items between characters, full Ver.2-GC compatibility in Episode I, and Episode III support. Should any of these features come to fruition, they might provide enough incentive for Kroniedon to switch software, since Kohle no longer maintains his. Perhaps BlueCrab and Kroniedon can discuss joining forces at that point, but until then, we can each continue to do our best to support our respective player bases.
Haha, not even that would sway me over. I guess it's little known at this point, but I'm only using Kohle's software as a temp measure right now until I find the time to really get to work on my new software. It's a Java based server so that it can be ran on just about any OS, in case server funds run dry and I need to switch our VPS over from windows to linux etc etc. It'll only support GC though, except for PC.v2 lobby support so that I can moderate while I'm away from my cube.
As far as server sided drops go, that's a feature I really don't want to see added to my community. As I'm sure you all have noticed, the PSO community (excluding BB) are very very fickle when new features are added. If server sided drops were forced on my community, several people would genuinely love it... but at the same time, other users would hate the fact that I forced something upon them without taking their play style into consideration, thus a lot of PSO drama would ensue ultimately ending with a split of the community, some users who felt betrayed, and a much smaller community. I'm not saying it's a bad idea by any means, as several users would love to see that feature added in. I just don't feel that it's right for my community, as it violates my ethics of player choice.
However, I'd be more than happy to lend a hand on the project if you'd like, just I myself wouldn't be using it. It seems like it wouldn't be all that complicated, depending on what you'd want to do with it. If you wanted one universal drop chart, just pick a section ID to use across N,H,VH, and Ultimate, edit an ItemRT.gsl file to remove all other section ID info, edit the server's section ID to your liking then path the files to be drawn from both the party leader and the server. Theoretically that would either work, or one of the drop charts would take precedence over the other or just cause one big confusion loop and you'd get no drops at all or an FSOD. You could always force them to drop like Schtserv does for PGF from Olga Flow, though admittedly I don't much about that as I haven't actually seen the code behind Schtserv and I sincerely doubt that I ever will.
Anyways, since I don't want to force server sided drops onto my community, what I'm doing instead is releasing a 2 part expansion pack for download. Disk 2, or .gcm 2 will be a mock ep.4. It's basically just a reskinned ep.1 with the map files being replaced with the map files in ep.4 and some of the enemy data being ported around, along with the BB items. Admittedly, I will have to replace some of the items in existence for it to work, but that shouldn't be too big of a problem as there's plenty of useless items such as the proof of sonic team. Disk 1 will be a patched version of Ep.1 & 2 to accommodate the new changes. There may even be a 3rd disk with new section IDs and a few other new weapon idea's I've been playing around with, such as a gunblade. The most that I've really been working on this is the Mr.Ninja event I have going on over at my server which sports a new drop table for anyone who joins a game that Mr.Ninja is the leader. I haven't had much time to do much else.
A server sided common bank would be something that I'd be interested in launching inside my community and a feature I plan to work on. The way I see it, there are 2 real viable ways of doing this. In both ways, you'd need a database tied to the server. Now for the first option, set the database to organize by Guildcard# and put the function in the login menu. I guess the best example of this currently is Chaos's recovery server, which if I remember correctly saves the data of the item you recovered to the user for faster recovery later on.
The second option I see would be to make it in the form of a quest. The only problem I'd have with that is writing from the client to the server, which admittedly, I haven't figured out how to do, but maybe you all have?
Again, I'd be more than happy to offer my help here if you'd like it, but quite frankly my database skills suck.
As far as v.2-v.3 cross compatibility goes, I'd rather not delve into v.2 too much on my server. I'd like to focus on just GC. As far as I'm concerned, Sylverant is the authority on v.2 in the PSO community and I'd like to keep it that way and not encroach on any of your territory. Again though, if I can be of assistance, don't hesitate to ask, as I'd be more than happy to lend a hand if I can to help out the PSO community.
With Ep.3 support, I'd very much like to see it in full operation, and I was toying around with it the other day.. but it's hard for me to develop without an ep.3 disk xD. I'm actually waiting on one to come in the mail sometime soonish. I had an Ep.3 staff once upon a time, but I had to close the project due to the staff. I was just a college music ed. student at the time with a 24 credit hour schedule. The Ep.3 staff wanted to whine incessantly about how terrible the forums looked (which they really did look like crap at the time because I had no time to really fix it up looking nice) so after a particularly taxing day on me, I closed the project on the spot and fired all of the staff except for Kayak. Once I get the new software built, I'll try working on Ep.3 again, after I speak with Kayak of course and invite him back into the project. If you'd like to pool info about it or work together along side with us, that'd be more than great.
Anyways, I apologize for this being such a long post. I just wanted to make the point that I don't consider Sylverant a rival to us, and that we don't wish to be seen as a rival to Sylverant; that we're just 2 servers working towards the same goal. Rather than being rivals or a big ol' merged server, I think an alliance would be a benefit to us all.
The way I see it, the more server options, the better. With V.2 and V.3 we have something that BB doesn't have. We have the power of choice. The more choice the player has, the more interest they are in playing the game. That's the concept that I've built L33tserv PSO around. If it holds true, then that means if the benefit of choice outweighs the perks of BB, we may just see a revival of the console versions. The only way that the benefit of choice will be the end winner is if we all work together for the common good of the PSO community as a whole. That entails diversity in our projects and diversity of our features to allow the player to have choice in the way they want to play. We can help each other with these projects as friends, not as rivals who want to see the other capitulate before them.
I would never agree to a merger... but I would more than gladly accept an alliance and a partnership should you wish to accept my offer.