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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 8:58 am 
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The Crabby Overlord
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Joined: Mon May 27, 2002 9:31 am
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Aleron Ives wrote:
The quest problem is probably due to the fact that GC has a new packet to ensure that everybody starts the quest at the same time. DC does not support this packet, so GC keeps waiting for the other client to acknowledge that it's done loading the quest, but DC never does, so GC remains stuck. It's possible that this feature wasn't implemented the last time you played here, and that's why you were able to load quests cross platform.
Actually, that's been implemented in the code since when I first added GC support, so that's definitely not the issue.

As for what it is, I have no idea. Nothing has changed in the code that should affect that at all. Unless it's some weird quirk of whatever quest you're trying to load...


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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 12:37 pm 
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Psychotic DCEmu
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BlueCrab wrote:
Actually, that's been implemented in the code since when I first added GC support, so that's definitely not the issue.

Even so, it didn't actually work until I asked you to fix it in 2015. GC clients would still begin the quest whenever they completed the download, rather than waiting for the other clients to finish first.

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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 1:12 pm 
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The Crabby Overlord
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Aleron Ives wrote:
BlueCrab wrote:
Actually, that's been implemented in the code since when I first added GC support, so that's definitely not the issue.

Even so, it didn't actually work until I asked you to fix it in 2015. GC clients would still begin the quest whenever they completed the download, rather than waiting for the other clients to finish first.
Oh... Right, derp. Forgot about the fact that I just sent it out right away initially. :oops:


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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 2:51 pm 
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DCEmu Newbie
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Aleron Ives : you're the one I must blame so ! :lol:

And indeed we played in 2014, so before it was corrected.

Too bad there is no way to skip this packet waiting.


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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 3:19 pm 
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The Crabby Overlord
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Mumubmw wrote:
Aleron Ives : you're the one I must blame so ! :lol:

And indeed we played in 2014, so before it was corrected.

Too bad there is no way to skip this packet waiting.
Actually... I just wrote code that should act as a workaround. Try it out and see if you can quest together now. :wink:

The new code is only active on Iselia, so make sure you use that ship for testing it.

Once I'm sure it works and it doesn't break anything else, I'll push it up to the repository for the other ships to get in a future update.


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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 4:04 pm 
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DCEmu Newbie
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Thanks a lot !!

It works without any problem :-)

I hope it doesn't break anything.


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 Post subject: Re: Game Organization
PostPosted: Mon May 01, 2017 4:22 pm 
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The Crabby Overlord
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Mumubmw wrote:
Thanks a lot !!

It works without any problem :-)

I hope it doesn't break anything.
Glad to hear it works... Especially for how quick of a workaround it was. :lol:


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