It's not a bad thing at all, and I'm not demanding the guy start paying royalities or whatever. I guess I would just like the blurb to hint at the game's roots somewhere.
Here's the thing though -- the roots of the game are harder to truthfully define in a short blurb. What are we supposed to say, "Yup, it's a game that looks like Lumines, but it's different!" on the back of the box or something? I swear I posted this yesterday, but it didn't go through, but I've already been interviewed on DieHardGameFan.com about this, and I stated in that interview exactly where the idea came from, specifically stating it was Lumines-inspired. Here is the quote:
DHGF: Describe the gameplay of Irides for us. What kind of puzzle game can we expect?
DL: Irides was ultimately created because the developer Florian had seen pictures of Lumines and thought it was an interesting concept, so he decided to start building a clone of it. After he started, someone I knew suggested that I look at Irides, so I did and I thought it was really cool. I was curious to see how it compared to Lumines, so I bought a copy of that game and honestly couldnâ€™t stand it. We found that the things that had been done because we werenâ€™t sure how the game played we thought really improved the game.
After this point, I made some suggestions and the developer took them and ran with them, adding in tons of power blocks, different goals and lots of different stuff. The upgrades that he created based on the ideas that we had were amazing, and the game is an absolute blast to play.
What youâ€™ll basically get is this â€” the block matching of Lumines, combined with a combo system that rewards making larger combos as quickly as possible, while having to contend with multiple, multiple Power Blocks that change the functions in the game, as well as giving you different and varied goals, such as creating shapes or eliminating all of a single color.
On top of that, there is a Co-Op mode that functions much like the Tengen version of Tetris on the NES, where players will have to work together to complete level goals, and a multiplayer mode where people will face off against one another to try to become the Master of Blocks. Itâ€™s a great overall package that will keep any gamer busy playing it for a long, long time!
So there you have it straight from me, outside of this conversation that it was
, in fact, inspired by Lumines.
Now, having said that, if you talked with your favorite band, I'm sure they will say that some group inspired them. But does that mean that you think that they should stop creating music because someone must have done it better before them? Well, that's laughable, and so is not going through with a game because it has a similar idea to another. Otherwise, we'd have like five games in the world.
I did not enjoy Lumines at all when I finally played it, and I love puzzle games. I have played well over 150+ hours of Irides now, and I still enjoy playing it. And the games are really so different that I think it would be a great disservice to Irides for me to come out and call it a Lumines clone. That simply isn't true in any way.