GyroVorbis posted a new episode of Adventures in Game Development, a video blog on the development of Elysian Shadows, a homebrew 2D RPG for Dreamcast and PC:
After months of hearing you guys bitch about lack of updates, the long awaited Chapter 16 is here!
Marcel participated in the North Alabama Science fair. He entered his level editor as "An Iterative Approach to Software Development." Lets just say that he won a very large amount of awards. He also won an award from the state competition and will be flying to Reno to participate in the international fair.
The game development focus of this video is the NPC system. It was essential to get this crap done for several reasons. The first being that it's one of the only remaining things left in the engine unfinished. The second because the enemies in the battle system use the same logic (before a battle is envoked).
In other news the Battle System and a few other surprises that I refuse to show off are coming along nicely. Due to almost a total lack of art, I don't want to show these off just yet. If you think that you have what it takes to join us as a pixel/2D artist for either tiles or characters (all positions are open), please join our forums at http://elysianshadows.com and personal message a team member.
Oh, there was also a rather large site update. Go check that out. Join the forums and join us in IRC at irc.freenode.net channel: #elysian_shadows.
If you donated for the camera and still haven't seen your request, it's coming. I have a list of you.