Thanks for informing us about what happened, Josh.
I don't think anybody here had any doubts about your reputation.
People just thought you were depressed about the KS failure because you worked so hard, some even wondered whether you got sick or died.
But nobody entertained the thought that you were just in it for the money or anything like that.
I personally know that you have inspired a lot of people in this community.
Just recently I showed some of your Portal- and Quake-like videos at a hobbyist game developer conference and people came to understand the appeal of developing for an old game console like the Dreamcast.
Just like you I recently got a much better job offer and I'm incredibly busy now, so I understand the priority shift as well.
I hope life's going well for you and wish you a lot of luck with your further career!
It's fine if you don't care about the platform, video games as a medium or even your profession as an art form at all and the term passion is not part of your vocabulary, although I personally can not imagine that to be a very joyful life.
But if you're in it just for the money, you should be clear about that, so that people know how to incorporate you into their projects.
I also don't think it's very business-savvy to develop for a niche platform with experimental technology to pay for your daily bread as your bank account is empty.
If you had told me about your financial situation when I recommended Josh to you, I would have advised you not to develop the game with him.
Not because he is incapable, quite the opposite, but because the game could have been a commercial failure even if the project went well, and failure would have terrible real life consequences for you.
As Josh said, your situation also put a lot of pressure on other team members.
To people new to the community who don't understand what's going on:
Josh aka Ph3nom has been and will stay an integral part of this community and deserves our trust and I have no reason to believe what he said is false.
He has dedicated his passion to this community for many years and contributed more than most.
Wilson Guerero was an unproven individual who I forwarded to Ph3nom after he offered to work as an artist.
He also did not mention his purely financial motivation to me and that he is pressured on time.
In fact, reading his original post, one might forgive me that I thought he is passionate about Dreamcast development and wants to create a work of quality instead of a quick game release that makes money.viewtopic.php?f=45&t=103856&start=0#p1049118
The main thing I want is to work and release a 3D game for the dreamcast (my favorite console of all times), so if we decide to release it for free for whatever reason so be it, or if for any other reason we decide to go commercial (I like this one a bit more)
If you want to work with Wilson, I suggest you limit the work to non-creative artwork with clear specifications on an outsourcing basis, e.g. for a set of assets, instead of a long-term partnership.