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 Post subject: HankyAlien
PostPosted: Thu Oct 13, 2016 5:18 pm 
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DCEmu Crazy Poster
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Posts: 27
Thanks to various folks on the forum, I've finished a Dreamcast version of my Nintendo DS homebrew Space Invaders clone:

Image

Image

It's a fairly close approximation of the original arcade game, but don't try to insert quarters into your Dreamcast.

Features:

  • Aliens to shoot!
  • UFOs to shoot!
  • Enemy fire to avoid (or shoot)!
  • Shields to hide behind (or shoot)!

Download it here: HankyAlienDC


Last edited by ant512 on Mon Oct 17, 2016 8:18 pm, edited 4 times in total.

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 Post subject: Re: HankyAlien
PostPosted: Sat Oct 15, 2016 9:39 am 
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DCEmu Junior
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Joined: Tue Aug 30, 2011 1:29 am
Posts: 48
Hello,
i create a cdi but doesn't work on nullDC_Win32_Release-NoTrace.
DL : http://www.sendbox.fr/bfaac2222f5e7879/disc.CDi


Thanks.

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http://www.dreamcast.fr / http://dreamcast-news.blogspot.com


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 Post subject: Re: HankyAlien
PostPosted: Sat Oct 15, 2016 12:56 pm 
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Insane DCEmu
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Posts: 199
It works fine for me at both nulldc and real hardware. Sounds play correct now and eveything seems to be working perfect. So can it be considered as a final version?

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{Vodz@DC} @ Sylverant, VasiliyDC @ Quake3
Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php
Buy more independent Dreamcast games:
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/52-games#/system-dreamcast


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 Post subject: Re: HankyAlien
PostPosted: Sat Oct 15, 2016 6:04 pm 
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DCEmu Crazy Poster
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Yep, it's done! Thanks for testing!


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 Post subject: Re: HankyAlien
PostPosted: Sat Oct 15, 2016 7:10 pm 
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Insane DCEmu
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Ok, here is a video https://www.youtube.com/watch?v=6Pu1WiERrCU
It is too late now and i will try to aget a higher score next time.
I suggest everyone who have a sd card adapter give this game a try, gameplay is very attractive.

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{Vodz@DC} @ Sylverant, VasiliyDC @ Quake3
Order Dux 1.0, Redux incl. Dux 1.5 and The Ghost Blade at http://hucast.com/index.php
Buy more independent Dreamcast games:
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/52-games#/system-dreamcast


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 Post subject: Re: HankyAlien
PostPosted: Sat Oct 15, 2016 11:20 pm 
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DCEmu Junior
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Okay thanks ant512 and Basil, i'll news.

Edit : http://dreamcast-news.blogspot.com/2016 ... 31016.html

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 Post subject: Re: HankyAlien
PostPosted: Mon Oct 17, 2016 5:18 am 
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The Crabby Overlord
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ant512, care to update the first post a bit to make it look more like a newspost (maybe describe things a bit and include a screenshot or two)? I'll go ahead and move this over to the News forum if you do. :wink:

I'm glad to see you got things working after a few early growing pains. Testing things on the Dreamcast can be annoying without the proper hardware to work with. Trust me, I know from my early work -- for my first 6-9 months or so of Dreamcast stuff, I didn't have any sort of BBA or Coder's Cable to work with (and there was no such thing as an SD card adapter yet).


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 Post subject: Re: HankyAlien
PostPosted: Mon Oct 17, 2016 8:25 pm 
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BlueCrab wrote:
ant512, care to update the first post a bit to make it look more like a newspost (maybe describe things a bit and include a screenshot or two)? I'll go ahead and move this over to the News forum if you do. :wink:


Done!

BlueCrab wrote:
I'm glad to see you got things working after a few early growing pains. Testing things on the Dreamcast can be annoying without the proper hardware to work with. Trust me, I know from my early work -- for my first 6-9 months or so of Dreamcast stuff, I didn't have any sort of BBA or Coder's Cable to work with (and there was no such thing as an SD card adapter yet).


I'm surprised there's no third-party BBA yet. I suppose the various GD-ROM replacements and the SD adaptor negate the need for it. The lack of a BBA is what prevented me from trying to write anything for the Dreamcast until now.

But getting the game running on the DC was pretty straightforward. What to make next...?


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 Post subject: Re: HankyAlien
PostPosted: Mon Oct 17, 2016 9:22 pm 
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The Crabby Overlord
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ant512 wrote:
BlueCrab wrote:
ant512, care to update the first post a bit to make it look more like a newspost (maybe describe things a bit and include a screenshot or two)? I'll go ahead and move this over to the News forum if you do. :wink:


Done!
And... Moved to news. :wink:

ant512 wrote:
BlueCrab wrote:
I'm glad to see you got things working after a few early growing pains. Testing things on the Dreamcast can be annoying without the proper hardware to work with. Trust me, I know from my early work -- for my first 6-9 months or so of Dreamcast stuff, I didn't have any sort of BBA or Coder's Cable to work with (and there was no such thing as an SD card adapter yet).


I'm surprised there's no third-party BBA yet. I suppose the various GD-ROM replacements and the SD adaptor negate the need for it. The lack of a BBA is what prevented me from trying to write anything for the Dreamcast until now.
There have been attempts at a BBA replacement, but it's a lot of work for not very much gain, unfortunately. In the small numbers that someone might actually be able to make something like that in, it'd probably be more expensive than buying a BBA as it is now, unfortunately.

There have been a few working homebrew clones of the LAN adapter though. That's plenty good enough to do network-based debugging over dcload-ip. That said, they do require some really old ISA network cards to work, which are probably not all that easily found anymore...

ant512 wrote:
But getting the game running on the DC was pretty straightforward. What to make next...?
I'm glad you found it relatively straightforward to get things up and running. I've been trying to simplify things with porting stuff to KOS and thus providing a lot of nice functionality that one might expect out of a more full-fledged OS. Plus, with PH3NOM's great work on our libgl, we have a much more easily accessible graphics stack than we've ever had before.


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