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PostPosted: Wed Jul 06, 2011 8:24 pm 
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Psychotic DCEmu
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Corbin of TDGMods has recently (okay almost a week ago :mrgreen: ) let us know of a new gameplay trailer being released.

The trailer demonstrates the multi-player aspects of Hypertension that are currently being integrated into the upcoming release for the Sega Dreamcast, Windows, Linux, MacOSX, and Sega 32X platforms. More specifically, the following video shows off the split screen cooperative action, ...well... in action. I'm currently unaware of whether or not the Dreamcast version will implement a version of this feature, so please keep that in mind when watching.

--WARNING!--
Contains animated non-realistic video-game gore. May be unsuitable for some people.



You can read about this news, and more, at the offical blog HERE.

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 Post subject: HELP WANTED: 3D Modelers
PostPosted: Sun Aug 07, 2011 12:40 am 
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Just a heads up guys, we're replacing ALL of the copyrighted materials with our own material. This includes the current game textures, game actor sprites, game flats, sound effects, and a couple of the weapon sprites.

Benefits of doing this are too much to list here, but the important thing is that 1) We don't have to cancel the game like we originally planned for another original IP, and 2) We can do those box sets we are so fond of and generally create a more memorable experience for the gamer playing our game.

More benefits include higher-resolution textures (graphic artist will redo all the textures original in 512x512 rather than 128x128), an almost completely 3d world (to save time, we are remodeling the characters in 3d rather than redrawing them in 2d), and a wider range of creativity all around. Would also be able to keep the game code and game levels.

To make clear, we are not exactly doing derivative work, we will completely redo the characters and enemies. For instance, we have an Axe Zombie - it might get turned into a running zombie that uses limbs and sharpened bones to hack the player, or Cultists who can turn into Fanatical Followers with a wide wardrobe to choose from, with different weapons. So on and so forth.

As of now, we already began reworking the 200+ textures into original material. We will be keeping similar patterns to avoid having to redesign large chunks of the levels, or reprogramming chunks of code. The sound effects can be recorded by us anyway, and we can buy royalty-free SFX all over the net to replace the copyrighted ones.

So, while the spirit of Blood will be there, the assets will not. This allows us to be 100% legal, commercially release the title(s), and have a generally fresher experience while keeping the crazy gameplay intact. I have spoken to a publisher and they would be in agreement IF we replace all the copyrighted material...that's exiting! A one-hundred percent legit Dreamcast game that isn't a shoot em' up or HL-clone!


The only thing we would need at this point are 3d modelers, so I was going to ask a huge favor:

At this point, I reprogrammed the engine to accept MD3 (Quake 3) rather than MD2 (Quake 2) models, which gives us the advantage of higher tris count without the jagged animations. It increased the overhead from ~4k tris to almost 8k tris, and verts from 2k to 4k, while doubling the amount of frames per model without having to dynamically switch them out. So, we're still going for the low-poly route, no more than ~1.5k tris per object, and no more than ~6k tris per scene.

Which is where you come in: We need the word spread around that we're looking for~low-poly~ modelers who can model from a bunch of reference graphics (the references containing 50+ frames of drawn figures, from Blood) and turn it into something original while keeping the spirit of the original drawings. Since I am WAY tied up right now with the engine code, I have no time to PR or AD it up, so those of you who can genuinely spread the word would be a HUGE help. For the smaller objects, we can do it in-house, so it'd be a matter at this point in modeling the characters. Animations and all would be provided beforehand so it would be less work. If this project goes commercial they will receive equal of whatever we all get. And, if you guys would help us out, I will hand out a completed free copy of Hypertension with a BUNCH of extra stuff (scrapped missions, old betas, etc: the ultimate edition), for the Dreamcast, before anyone else gets it. I think it's a great idea to get someone who can help involved. Of course, you can actively continue to beta test (if you haven't had the chance, we can get you the material), which includes the PC, DC, and 32X versions.

It would be amazing to get support and find people who can help us get legal and get the project out the door for the hundreds of fans. I didn't like the idea of scrapping all the years of work on the title. We stopped production for two weeks and announced it on a few sites, but this sounds like a better idea. Please help us spread the word and get this wonderful title completed!

Thanks guys!


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PostPosted: Sun Aug 07, 2011 3:07 pm 
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DCEmu Commie
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Posted it at dreamcast.es, hope you can work it out :grin:


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PostPosted: Mon Aug 08, 2011 4:52 pm 
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Juan wrote:
Posted it at dreamcast.es, hope you can work it out :grin:


You've always been great help Juan! Thanks again!

I really, really hope someone comes along. Great news though, I got an OpenGL programmer to help streamline this engine, so we can REALLY see what we can push on the system now ;)


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PostPosted: Wed Aug 10, 2011 4:51 am 
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Psychotic DCEmu
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Corbin wrote:
Just a heads up guys, we're replacing ALL of the copyrighted materials with our own material. This includes the current game textures, game actor sprites, game flats, sound effects, and a couple of the weapon sprites.

Were you under pressure to change the contents? Wasn't it supposed to be a fan-based Blood game?

Corbin wrote:
More benefits include higher-resolution textures (graphic artist will redo all the textures original in 512x512 rather than 128x128), an almost completely 3d world (to save time, we are remodeling the characters in 3d rather than redrawing them in 2d), and a wider range of creativity all around. Would also be able to keep the game code and game levels.

Sounds great, but I'll assume this will push the release back at least another year-and-a-half.

Corbin wrote:
It would be amazing to get support and find people who can help us get legal and get the project out the door for the hundreds of fans. I didn't like the idea of scrapping all the years of work on the title. We stopped production for two weeks and announced it on a few sites, but this sounds like a better idea. Please help us spread the word and get this wonderful title completed!

There aren't many DC friendly sites left, well ... besides the warez ones anyways. Perhaps you could make an announcement on some sites with some middle-ground like GBATemp, or 1Emulation?

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PostPosted: Tue Aug 16, 2011 3:10 pm 
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Yeah, I just realized as a release was getting closer the game was much more than a fan-based Blood game, and since it was widespread we were afraid we'd get the big ugly axe. This way is just so much better and allows us more freedom anyway.

Shouldn't push the release back much longer, the bulk of the game is playable and completed, just replacing the assets and finishing up the levels and rendering work in the source code, I'd say not much longer than a year.

Yeah, there are a few warez-y sites I've noticed. Well, I'll try my luck at those you listed.


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