Manoel's point is exactly how I have always felt about this. I cannot deny that having that information would help us out as a company in many ways, but I also feel that if the developer doesn't want that information put in there for whatever reason, that is their right.
The way I see it (from my ignorant perspective of course), there is information out there, that information (no matter how sporadic) might possibly be a millstone around the neck for GOAT, and GOAT Store Publishing in particular. Take a look at the Radium site
for example, the announcement about the GOAT release is still there.
I'm not trying to say that there's a really great way of dealing with this, but I do think that with some sort of acknowledgment a possible resolution could come about. There really isn't any need to go into personal details as to why a particular game didn't surface, perhaps just a simple 'cancelled' would work, but I'd be more inclined to expand on that a little bit, such as 'cancelled due to unforeseen circumstances' or something along those lines.
It's not that I "dread" what happened. It's not that I "don't realize" what happened. I understand what happened -- we built up people's expectations and then didn't deliver on them, which sucks. Based on how angry you are, I'm certain that we were one of the people who was the most excited for us to deliver the games, and maybe we indirectly made you look bad because you promoted it to others, and then when we didn't come through they wondered why you were so excited.
There's nothing GOAT did that made me look bad, in fact, I'm quite capable of getting my own bad reputation (DCDD refers to his previous posts with the prominent use of the 'f' word).
Seriously though, what is important, is the people who believed in GOAT Store Publishing, the ones that expected delivery at some point after the announcements. With no delivery and GOAT being silent for some time, people just lost faith I guess.
I get that. Gary gets that. I'm not hiding from it -- if I was, you know what the smart business decision would have been? That once we realized we couldn't deliver on the games we promised, to clam up, go away and just pretend we never made that announcement. Instead, we wrote a letter a while back that tried to explain what had happened in general terms. We published a game, a great game at that, and we promoted it and we feel that it sold very well. We're relaunching the GOAT Store Publishing web site to celebrate what was done, better promote what we have, expand into new markets for products we already carry, and try to set the record straight again.
I cannot and will not come out at any point and post that this developer didn't finish his game because he suddenly demanded a $100,000 cash bonus to keep working on it, or this developer didn't finish this game because the team broke up, or whatever. If the developers care to put that out there, it was their projects -- I own *no* part of any of the Dreamcast titles we announced, except for Irides because it was released, so I am not going to make any claim about them.
There's a bit of contradiction here, the open letter from 2008 did have some information in it (albeit a bit random).
The open letter didn't really go down that well, here's a quote from it:
The future side of the equation was perhaps the most interesting. In 2006, we announced 12 titles that were in development which we hoped to release within the year. However, despite our optimistic view, the work done by our independent developers is not like a large firm where developers clock in and out for the workday; our independent developers are just that and work, usually at their home, on their own schedule. We do not have any way to ensure that a game is completed or released and external factors in many cases shifted the attention of the developers away from what they had planned.
In other cases, occasionally developers would bring us games that had fatal flaws -- the gameplay was'nt developed well, the game didn't feel 'complete', the controls didn't work -- whatever it was, we decided with our first release that if we didn't have 100% faith in the games we were releasing, we wouldn't publish games just to dupe the public into purchasing a game that wasn't exceptional. Even though this has limited releases, we genuinely believe all of our releases have all been held to a high standard of design and gameplay.
You'll probably take this as an insult again, but here goes anyway.
I really think you shouldn't have worded the letter like that, you clearly lay the blame on the developers for the cancellation of the titles. Whilst it may be true that for certain reasons the developers stopped working on the projects, on the surface you've randomly criticized the games (and the developers themselves). This leads me back to my first reply above about how acknowledgment of the project(s) at GOAT Store Publishing (without any personal details) might work. There is of course two sides to acknowledgment, a cancelled game could be viewed as 'it's probably crap because it didn't get published', but on the other hand it could viewed as 'it must have had something about it or they wouldn't have announced it'.
There is also one thing that I forgot to mention earlier, there are certain circles that go through hell and high water to track down cancelled games (beta versions etc.), although the indie game collectors are fewer, it might be something to think about. I'm not suggesting downloads from GOAT by the way, but if the information is there (game title and developer is enough) it might generate a bit of interest for the site. Who knows?, if a developer suddenly got an email about their game via information from GOAT, it might make the developer's day.
So, I ask again -- what do you want from me? I can't take away the MGC '06 announcement. I'm personally extremely sorry if it hurt you in any way. I also am not going to suddenly stop working on games that I love doing something that was a dream that Gary and I shared a long time ago because we made one error. I'm going to keep working for it, and I'm going to keep trying to make it right, which we'll probably *never* get people in the community such as yourself who we burned to accept us again, but is that a reason to stop?
What do I want from you? hmmm, let me see now...
How about a signed copy of Feet of Fury?
I wouldn't have posted about the re-launch of Goat Store Publishing at DCEvo if I didn't accept GOAT (not that DCEvo gets many visitors these days, so don't expect hordes of hits from there).
So there you have it -- I don't feel comfortable editing in stuff to other people's pages without having them give the go ahead and actually write the text -- if Heinrich doesn't want DCASTLE's announcement to be part of the GOAT Store's history, then it's his right. I'm also not someone to write or edit my own stuff to the various Wiki's, as I feel that it is insincere if the history is being written by the people who were behind it.
I understand where you are coming from with respecting the developers, but the DCASTLE announcement is a part of GOAT Store's history, it certainly wouldn't hurt to drop Heinrich an email to see his opinion on the matter.
History can remember us (and will forget us I'm sure) in whatever way is the best for them, and like I said -- I do not deny that especially with a large portion of the Dreamcast community, we'll only ever be remembered as the guys who made a huge promise they couldn't keep -- but that isn't all that we do and isn't how we perceive ourselves.
Well, in a nutshell, the historical facts so far are GOAT pioneered Dreamcast independent commercial games and continued with releases up to 2009.
In life, you generally get more than one chance. I hope that one day, you (and the rest of the community) will give us a second one. Until then, we're going to keep working for and supporting the developers that have made and published through us some amazing stuff.
More than one chance?, surely you must realize by now I'm not typing all these replies just to increase my post count.
Maybe it's time I started head-butting the wall here?.