BB Hood wrote:
Great release. If I have any questions about adding network support I know who to turn to. Is this port open source?
Yes. The source is part of the archive (remember that .sbi files are just plain .zip files with a different extension - just use any zip program to unzip it and the source is there).
Nico0020 wrote:
oh very awesome. I'll be downloading this shortly. My friends and I have BBAs so we will give it a try.
/edit
read through the readme. So basically when doing the network setup, one player as the host puts their IP and the IP of the user trying to connect to them. And then player 2 would put their IP and the IP they want to connect to? I don't know all that much about networking so just trying to be sure before I give myself a headache later.
Set the Play Network Game to ON. One person leaves the Player Number at 1 while the other changes their number to 2. Player one should start his system first, and everyone else after him as the first player serves as the "server" while everyone else is a "client". All the network options should be matching for all players (other than the player number of course). In the Network settings, you are shown your local IP address. Note that it is probably a local IP assigned by your router, like 192.168.0.101. If your opponent is hooked to the same router, it's not a problem - everyone just uses their local IP address. I did that when I played against my PSP. Otherwise, it's more complicated: using a PC, find your IP address for your connection to the net (using sites like What is my IP Address). Use THAT as your IP address in Doom. Set the router to forward the Doom port (shown in the GUI) to your local IP address (also shown in the GUI).
Once you have all the IP addresses for those playing, you enter your opponent's IP addresses in the three fields available. All the opponents will enter their opponent's IP addresses. Then player 1 starts the game, and everyone else starts. The systems should all synchronize and the coop/deathmatch game starts playing.
A simple example: My DC shows 192.168.1.102 as its IP address in the Doom GUI. My PSP shows 192.168.1.103 in the Doom GUI. So I set the DC Player Number to 2, and set the Network Player #1 IP Address to the PSP, 192.168.1.103. In the PSP, I leave the Player Number at 1, and set the Network Player #1 IP Address to the DC, 192.168.1.102. Then I start the PSP, wait until it gives a message about networking, then start the DC. As soon as the DC reaches the network init, both systems start playing the game.