Sqrxz ported to Dreamcast !

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Sqrxz ported to Dreamcast !

Post by Christuserloeser »

Earlier this month, Indiket ported Sqrxz to Dreamcast.

Sqrxz is the latest project by the team behind Giana's Return: A remake of the 1996 jump 'n run puzzle game for MS-DOS & Windows 9x with the same name. And again, the team was given permission by the original authors!



Features:
  • Two graphic modes: Classic + Deluxe
  • You now need to collect all items to open the door at the end of each level, which makes some levels harder than they already were...
  • All original levels plus three brandnew ones
  • Each level does have it’s own chiptune!
  • Top 10 highscore table
  • There is even a small easter egg!

Download the game here: http://www.sqrxz.de/?page_id=26
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Re: Sqrxz ported to Dreamcast!!!

Post by cube_b3 »

Despite gameplay being on par with Mario, I like the puzzle element and all the engine has to offer.
I would love to have this on my cell phone.

That said, just like most homebrew I ain't ever booting this on my Dreamcast.

Seriously the whole idea of downloading a game, burning it and then taking out my Dreamcast and playing this Dos game, it ain't for me.
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Re: Sqrxz ported to Dreamcast!!!

Post by cube_b3 »

I managed to download the PC version and played it for over an hour.

The Graphics are terrible, especially the deluxe cause they turn the insectish Sqrxz into a boxer/kangroo or someshit and it is weird because he doesn't punch and overall the graphics are terrible every character may have a maximum of 2 sprites and it is just plain awful.

The music is terrible as well after an hour of hearing that same awful awful midi, your ears start bleeding and I didn't know how to turn it off. The sound is next to non exsistent.

Even the gameplay isn't perfect, sometimes I've died while jumping on to an enemy, that is supposed to be jumped on.

The overall presentation lacks option, for example did the developers ever think not everyone would want to play it on full screen.

Lastly what counts the most works, the puzzle elements are awesome. Imagine mixing Mario's platforming with Sonic's Speed and turning it into a puzzle game against the clock... AWESOME!

That said, the game would've been better if it was a flash game played on mousebreaker or something.
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Re: Sqrxz ported to Dreamcast!!!

Post by Stryfe »

I think BILAL has made his point that he can't stand chiptunes...

Almost every gaming forum I post on would not agree, the retro ones, or those based on retro beginnings.

I think I'll try this out with Dream Inducer along with a couple of the other semi-recent platformers like Gianna.
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Re: Sqrxz ported to Dreamcast !

Post by cube_b3 »

It doesn't matter what tune it is an hour of the same song looping can get extremly painful.
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Re: Sqrxz ported to Dreamcast !

Post by cube_b3 »

EDIT: Some how I got a double post.
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Re: Sqrxz ported to Dreamcast !

Post by DaMadFiddler »

I remember playing the heck out of this on my TI-85 (a graphing calculator, and my first step into the world of homebrew) when I was in high school. A nice addition to the Dreamcast library.
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Re: Sqrxz ported to Dreamcast !

Post by Stryfe »

I just thought I'd mention that there was an update about a month ago.
Sqrxz Team wrote:Sqrxz v0.9.9.5 for Dreamcast is out!
Posted August 8, 2010 on 8:18 pm by Sqrxz-Team

Indiket updated the Dreamcast branch to the recent CVS build, enjoy! This is a recommended update due to better controls!

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Re: Sqrxz ported to Dreamcast !

Post by cube_b3 »

From a technical stand point can't this game be ported to Flash or something, and then every one can play it on their PC and console browser?
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Re: Sqrxz ported to Dreamcast !

Post by Christuserloeser »

I heard that there might already be some games out for PC.
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Re: Sqrxz ported to Dreamcast !

Post by cube_b3 »

I have emailed this developer requesting an interview.

I will also be playing all his games.
Sqrxz chiptune still gets annoying after a while though... but since this team has stuck it would this long. I think we should get better acquainted.
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