Wobble - A new Dreamcast Demo

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Quzar
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Wobble - A new Dreamcast Demo

Post by Quzar » Wed Apr 07, 2010 11:07 pm

It's been a while since we had any Demoscene Dreamcast releases, but this year at Breakpoint 2010 CRTC showed off 'Wobble'



Here's what the author had to say in a comment on pouet.net:
CRTC wrote:FWIW, I was trying to show a few effects which haven't been done much -- at least with the free tools -- on the Dreamcast. I.e. (fake) phong highlighting (in one pass!), render-to-texture (for the flame effect), nice environment mapping, and bump mapping. The Voronoi effect is kind of easy on pretty much any 3D hardware, I suppose. I guess I don't really do design :-p.
An entry for the demo in the pouet.net demo database.

Alternative download link (found here)

It's really interesting and shows off some really nice effects. To top it off, it was made entirely with KOS (in the past most examples of these rarely seen special effects in demos were done either with old libs like libdream/libronin or from scratch, making it extremely difficult to replicate).
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nymus
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Re: Wobble - A new Dreamcast Demo

Post by nymus » Thu Apr 08, 2010 7:19 am

Nice find.

I liked the look of the 'cityscape'? The many blocks in the background made the scene look complex...
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Neoblast
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Re: Wobble - A new Dreamcast Demo

Post by Neoblast » Thu Apr 08, 2010 8:23 pm

Wow, one of the best demos I've seen on the dc...
I didn't think the dc was capable of some of those effects...

Made with KOS ..... :o

Amazing...
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emptythought
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Re: Wobble - A new Dreamcast Demo

Post by emptythought » Thu Apr 15, 2010 3:54 pm

That's pretty cool...

We got 7th place; Expect to see this "demo" in a future DCEvolution compilation.

[Thanks for the Demo]
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