Mr.Q's Final Fight: Last Round Released!

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Mr.Q's Final Fight: Last Round Released!

Post by Christuserloeser »

Mr.Q updated his fantastic Hyper Final Fight mod series with some of the latest OpenBoR features !

This release features
-5 playable characters + 4 hidden
-more than 4 different game modes + extras
-3 classic bonus stages
-TONS of Final Fight music
-"wide screen" effect for DC players, so we don't miss any part of the backgrounds.


ImageImage

More info, covers + download:
http://www.dcevolution.net/goto.php?id=72
Last edited by Christuserloeser on Mon Jul 31, 2006 7:49 pm, edited 1 time in total.
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Post by Matisfaction »

Looks good.
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Post by Juan »

Mr Q. wrote:you still can't play this one on DC, you must wait for a new openbor release for DC
So, this isn't for DC? (I read the "DC wide screen" and now I'm confused)
Maybe he's talking about something else??? Check the original thread; $me thinks he isn't.
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Post by vicviper74 »

Damn man why wont they port to xbox. I mean the new open BOR. Then I would start to mod again.
Since people seem to message me for nuthin!!! I removed my messenger link ha ha ha ha
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Post by Christuserloeser »

Don't you have a DC ? :wink:

Juan, the new OpenBoR version has been released a day or so after Mr.Q posted that... :)

Still, while the game is great, the mod currently crashes at the 1st Boss. Guess we have to wait for a bugfix :|
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Nope

Post by vicviper74 »

no dreamcast anymore. only the xbox
but i been here for so long at dcemu i wont leave. a good place to post. look at my join date
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Post by Christuserloeser »

I just brought a friend of mine a DC for xmas. It only cost me 33 Euros incl. 2 controllers, 2 games & postage...

Does the xBox port of BoR have rumble support too ?! :P
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Post by Xenox »

:o wow is this running on the new openbor? it plays close to perfect as the original did on snes but not perfect it has some glitches on damnd and some stupid enemies that burned them self to death lol, to me its funny :lol: . But anyway its an improvement over ur older final fight mod nice job Mr.Q.
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Post by jessman »

This won't even run on my pc. I keep getting an error about something in models.txt. How do I fix this? I tried running the BOR.PAK with both the DOS BOR and the XP BOR. Help please...
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Post by Christuserloeser »

Jessman: It needs OpenBoR and it won't run with the original BoR. You can get the latest versions for PC & Dreamcast here:

http://www.openbor.net/downloads.shtml


*Edited*
The fully bugfixed version is available at DCEvolution:
http://www.dcevolution.net/goto.php?id=72
Last edited by Christuserloeser on Mon Jul 31, 2006 7:51 pm, edited 1 time in total.
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Post by jessman »

The downloads all say forbidden. Do you have a working link?
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Post by Christuserloeser »

http://www.openbor.net - the links work for me ... :wink:
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Post by jessman »

Well, it was down when I first tried it, but in the morning I tried again and it worked. Anyways, does this play on the DC yet? I played it on my computer and while it did seem more polished, can someone please tell me what the big differences are? I only noticed that there were barrels hurling at you like in the originals, they there were points when you could go higher up on the screen, and that the animation was more polished. I really do like this great new addition, but I fail to see any big changes yet. Of course I've only played through a few levels, so I guess I have no right to talk. Finally, I read somewhere that OpenBOR supports picking up weapons and using them, but I still fail to see this in any mod. BTW, how does Final Fight III play? I haven't had enough time to unlock it and was just curious on how faithful it is to the original. Thanks, and sorry for another bothersome post.'


[EDIT:] Am I the only one that suffers from the game shutting down after the first boss in FF1 arcade? Sigh...
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Post by jessman »

Arg! Sorry to leave another post, but I'd appreciate some answers, lol. I noticed that when the game loads, it says in the prompt that there's a weapons mode that requires more memory. ANY way at all to get this working? Or can someone at least tell me what it means?

I'm just trying to understand because some mods out there like Beat of Fighting have many different kinds of pick-up weapons like guns, whips, and ninja stars, but the game itself, while nice to look at, got boring rather quickly. On the other hand, this Final Fight mod is fun to play for quite some time and has variety to it, like extremely varying levels and even bonuses. So just why is it that this new game won't use weapons?

Please tell me, just how do I get "Weapon Mode" working? Thank you for ANY reply.
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Post by Christuserloeser »

jessman wrote:Arg! Sorry to leave another post, but I'd appreciate some answers, lol.
Please ask/post about it here:
http://borrevolution.vg-network.com/cgi ... 1132107198

Fingers crossed we'll get a perfect version of FF:LR someday soon... :wink:

*Edited*

Well, now there is a perfect version ^^
Last edited by Christuserloeser on Mon Jul 31, 2006 7:52 pm, edited 1 time in total.
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well

Post by vicviper74 »

Finally got around to playing this game. And I must say, I am A Final Fight pro. I played and beat the the arcade, the snesFF the snes FF Guy the sega cd final fight and I gots to say YOU GOT IT RIGHT THIS TIME. I hate to dis your other mods but they never felt ike final fight. they were too stiff,too pixely.. and grainy / small. I know this version has the rolling cans the introductions to lvls. and thats all pretty but the character just seem PERFECT. I actually found myself trying to throw them "mid combo" If you ever played final fight you know what I mean. My first thought was "not another REHASH". But then I saw it was on the new engine (OPEN BOR) and although there no weapons pick ups like I though there would be. It still was PERFECT. Not to mention the fact that you made Carlos the most loser of the group, my new favorite Character with that new mod animation sword slashing. jesus that the way it always shoulda been lol. again

This mod, to me. Has your salvation written all over it.

If you havnt played it. You really need to. This is not a mod but a whole new game/conversion. Bor has nothing on this. it has Found a perminent place in my collection even I cant say that about my XMEN. Much respect,

VIPER
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Post by CGRemakes »

Just to let everyone know, this mod will require the memory fix version to complete all the way. You can download it from http://www.openbor.net/

The latest DC executable fixes the sounds cutting bug that has been present for so long in the DC port.
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Post by Shinto »

I made a Front Cover for this game. I Dont know what happen to BOR Revolution but here it is again!

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Post by jessman »

Nice cover! But, why have a front without a back? No offense...

Has anyone figured out how to use WEAPON MODE yet? Thanks.
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Post by Shinto »

I'm working on the back. It's 70% finished. I should have it done by next week.
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