DCEmulation

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PostPosted: Wed Dec 19, 2012 1:08 pm 
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Insane DCEmu
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Joined: Wed Apr 09, 2008 7:04 am
Posts: 199
This engine should run on Dreamcast without problems. Can someone port it ?
http://reassembler.blogspot.co.uk/p/can ... ngine.html

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PostPosted: Sat Dec 22, 2012 6:16 am 
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DC Developer
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Joined: Sun Sep 05, 2010 3:44 am
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Just a few tech tips:
- The engine needs SDL and Boost to get it working.
- I don't know if there is already a Boost library compiled for Dreamcast. Boost uses Jam to get compiled, and it's a not trivial process to get it working on DC.
- Cannonball uses between 8-10MB of RAM (on Windows), so yeah should work pretty well.

Does anybody have a Boost version working for DC, or any clue to cross-compile it?


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PostPosted: Sat Dec 22, 2012 10:04 am 
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DCEmu Newbie
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Joined: Mon May 17, 2010 1:12 pm
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Hi,

I just looked at the OpenPandora Version and it seems like the only parts of Boost used by it are the CRC Library and the Property Tree. Both are header-only libs, so porting them should hopefully be as easy as dropping the headers into an include directory ;-)


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PostPosted: Sat Dec 22, 2012 12:29 pm 
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DC Developer
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Hey Fillius, nice to see you again!!

Thanks for the tip, now should be a lot easier to port Cannonball :) . Thankfully there 2 libs are header-only, but compile whole Boost is not as easy a drop files hehe.


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