2d fighter lovers should check this game out...

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andizzlemassizzle
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2d fighter lovers should check this game out...

Post by andizzlemassizzle » Mon Oct 23, 2006 8:35 pm

If you like 2d fighters, you will probably like Super Cosplay War Ultra!!! There are plenty of characters, 3 modes of play (battle royale mode is awesome) bosses that could possibly trump the difficulty of any fighting game EVER, and 5 or six unlockable characters. If a port to DC were possible, could someone let me know? (only after you play the game of course!) Later... :D
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Post by Juan » Mon Oct 23, 2006 8:42 pm

I think the source code isn't available. But anyway, there are plenty of commercial 2D fighters for DC, and with NeoGeo emulation, there's no need for more on this genre.
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Post by Green Ranger » Wed Oct 25, 2006 3:10 am

Juan wrote:I think the source code isn't available. But anyway, there are plenty of commercial 2D fighters for DC, and with NeoGeo emulation, there's no need for more on this genre.
As long as there are fans, the genre will ALWAYS stay alive. :wink:
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Post by Strapping Scherzo » Wed Oct 25, 2006 9:11 am

The game does look pretty nice. I'll play it later tonight and see if it's any good.
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Post by Juan » Wed Oct 25, 2006 11:24 am

Green Ranger wrote:
Juan wrote:I think the source code isn't available. But anyway, there are plenty of commercial 2D fighters for DC, and with NeoGeo emulation, there's no need for more on this genre.
As long as there are fans, the genre will ALWAYS stay alive. :wink:
I didn't say it was dead. All I'm saying is that Dreamcast has enough 2D fighters - SSFIIX, SFA3, SFIII DI & 3S, JoJo, KOF 98-2002, MOTW, GGX, Last Blade 2, plus most of the NeoGeo lineup (RBS CD works great!)

I'd prefer that the homebrew/porting efforts were focused on other genres other than 2D fighting... And shooters, as we have plenty of those as well.
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Post by andizzlemassizzle » Thu Oct 26, 2006 8:25 pm

Yo, there can never be enough good 2d fighters and shooters for my tastes... If I had to give up all videogame genres except one, it would be a close race between those two... :(
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Post by Dark Schneider » Fri Oct 27, 2006 9:10 pm

I think this game was made with a program called "fighter maker" and thus would be completely impossible to port to DC
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Post by andizzlemassizzle » Mon Oct 30, 2006 1:32 pm

oh well, It was worth a try eh? :P
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Post by Smiley » Wed Nov 01, 2006 1:43 pm

I've been a fan of 2d fighters since the neo-geo days, and still play a lot of them through emulation.

Bottom line: imo, snk made some of the best 2d fighters.
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Post by andizzlemassizzle » Wed Nov 01, 2006 9:36 pm

Indeed they did... :)
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Post by Shinto » Thu Mar 08, 2007 8:46 pm

Is there a code that you can use to Create a 2D Fighter for the Dreamcast? Reason why I asked because I'm interested in making a 2D Fighting game and I also want to make a Team that is willing to work on this project.
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Post by Juan » Thu Mar 08, 2007 8:57 pm

Maybe this could be ported :dontknow:
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Post by Smiley » Thu Mar 08, 2007 9:00 pm

While I do still fancy many a 3d fighting game, I've always prefered the 2d ones. Dunno why.
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Post by Shinto » Thu Mar 08, 2007 10:46 pm

Juan wrote:Maybe this could be ported :dontknow:
I used that engine before back in the Late 90's. It's not as good as Mugen or a BOR engine...... :(
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Post by Christuserloeser » Fri Mar 09, 2007 3:25 am

Shinto wrote:Is there a code that you can use to Create a 2D Fighter for the Dreamcast? Reason why I asked because I'm interested in making a 2D Fighting game and I also want to make a Team that is willing to work on this project.

OpenBoR should have at least 90% of what's needed for a really good 2D vs fighter engine:

http://www.dreamcast-scene.com/index.php/Main/OpenBoR

With Samurai-X and utunnels we got two extremely talented coders still working on enhancing the engine. Join the http://www.LavaLit.com forums and let the community know about your project and I am sure you'll get the support you need.
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Post by Juan » Fri Mar 09, 2007 12:12 pm

Shinto wrote:
Juan wrote:Maybe this could be ported :dontknow:
I used that engine before back in the Late 90's. It's not as good as Mugen or a BOR engine...... :(
I probably played the same thing as you, but it seems they've heavily improved it. Haven't tried it though.
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Post by Shinto » Fri Mar 09, 2007 8:52 pm

Christuserloeser wrote:
Shinto wrote:Is there a code that you can use to Create a 2D Fighter for the Dreamcast? Reason why I asked because I'm interested in making a 2D Fighting game and I also want to make a Team that is willing to work on this project.

OpenBoR should have at least 90% of what's needed for a really good 2D vs fighter engine:

http://www.dreamcast-scene.com/index.php/Main/OpenBoR

With Samurai-X and utunnels we got two extremely talented coders still working on enhancing the engine. Join the http://www.LavaLit.com forums and let the community know about your project and I am sure you'll get the support you need.
Thanks, I will do that.
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