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 Post subject: Looking for a programer
PostPosted: Sun Jan 03, 2016 5:45 pm 
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Hello,

***Moderators of this is not the appropriate place for this please move***

My name is Wilson Guerrero, I'm a CG artist with 8 years of experience in the videogame industry, I been looking without luck for a programer to team up with and make a dremcast game.

I can provide all the artwork for the game, my skill set includes 3D modeling (hard surface, enviromental and oganic), texturing (PBR, unlit, current gen), rigging ( bipedal, creatures, mechanical), animation (mocap retarget, mocap cleaning, manual animation).

Here is my portfolio:

http://jugsig.carbonmade.com/projects/5317718#1

Here is my resume:

http://jugsig.carbonmade.com/about

Samples of rigging:

https://www.youtube.com/watch?v=ZEzLaB770ug

https://www.youtube.com/watch?v=HA6uQ1NO64c

Some samples of animations:

https://www.youtube.com/watch?v=E-Th7PBYn28

https://www.youtube.com/watch?v=P3fH3xLeCac

Hope to hear from you.
Wilson Guerrero.
CG Technical artist.


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PostPosted: Sun Jan 03, 2016 9:25 pm 
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Are you looking to collaborate or hire?
I could recommend you some indie programmers who have experience on the console.

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Last edited by cube_b3 on Fri Jan 08, 2016 1:35 pm, edited 1 time in total.

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PostPosted: Mon Jan 04, 2016 11:24 am 
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cube_b3 wrote:
Are you looking to collaborate or higher?
I could recommend you some indie programmers who have experience on the console.


Anyone will do, if the programer already have a project on the way and needs help with the 3d art that is fine with me, if it doesn't we can chat and create one from scratch.

Please do recommend me those guys, give me contact details if posible.

Thank you very much for your help!


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PostPosted: Mon Jan 04, 2016 1:12 pm 
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Hey juguefre,

that's an impressive portfolio!

Are you trying to work on something commercial or just a hobby project?

Currently most homebrew games for the Dreamcast are only 2D.
The tools to create 3D games are quite poor and we're trying to improve the situation currently. You also have to realize that the hardware is limited, so PBR etc is not possible and skills like lowpoly are more relevant.
We're mostly just a bunch of hobby programmers, so we could definitely use the input of an experienced artist.

One of our community members just started to create an exporter with animations for Blender. Is that something you could work with?
viewtopic.php?f=29&t=103833#p1049100

I'm just a hobby programmer trying to improve the graphics tech, but I can't currently fully dedicate my time to a project.
Another hobby programmer, Ph3nom, is quite advanced in making an own game. Maybe you can help him with artwork?
viewtopic.php?f=29&t=103833#p1049077

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PostPosted: Mon Jan 04, 2016 3:19 pm 
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Hello bogglez,

The main thing I want is to work and release a 3D game for the dreamcast (my favorite console of all times), so if we decide to release it for free for whatever reason so be it, or if for any other reason we decide to go commercial (I like this one a bit more) I can put a good amount of work to create some good looking assets for a commercial game :wink: .

I don't have knowledge on how the dreamcast work at 3D level but I have plenty of experience in 3D in general, it will be a matter of stablish a pipeline for assets production and the rest is pretty much covered. EDIT (I just saw Ph3nom have this part covered so no problem here at all)

I read somewhere that the dreamcast can render 5 to 6 million poligons per second and that is a BIG number! don't get me wrong I know games today render billions per second but we are talking about the dreamcast here and bottom line I dare to say I can make the whole artwork within those 5 million polygons budget, not per second, the whole game artwork!

Seems like I cannot private message Ph3nom..... :o I'll be glad to help him improve/complete the game visuals.

If you bogglez or anyone can redirect him here I'll apreciate that.

Thanks for the help guys!


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PostPosted: Mon Jan 04, 2016 3:25 pm 
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You can check out his youtube channel to see what his game engine is capable of right now: https://www.youtube.com/user/PH3NOMDC/videos
He made a portal clone using maps from Quake which looks quite impressive. I think better art assets would help him a lot.
I sent him a PM.

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PostPosted: Mon Jan 04, 2016 5:06 pm 
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Thanks man, hopefully this will lead to something cool.


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PostPosted: Tue Jan 05, 2016 10:50 pm 
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I could use your help!
Here is a current build:


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PostPosted: Wed Jan 06, 2016 7:58 am 
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PH3NOM wrote:
I could use your help!
Here is a current build:


AWESOME!

lets have a call on hangout or skype or wherever, lets talk about your engine current capabilities, I'm able to start creating assets right away.

send me an email here:

juguefre2@gmail.com


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PostPosted: Thu Jan 07, 2016 7:18 am 
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Glad I could set you guys up :)

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My lxdream fork (with small fixes): https://bitbucket.org/bogglez/lxdream


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PostPosted: Thu Jan 07, 2016 9:51 pm 
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bogglez wrote:
Glad I could set you guys up :)
I'm glad I directed juguefre here. :wink:

I look forward to some interesting stuff to come out of this collaboration! :grin:


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PostPosted: Fri Jan 08, 2016 1:39 pm 
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It was you... So I guess recommending you as a programmer is no longer viable.

Chui is a really popular programmer available for hire these days.

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PostPosted: Fri Jan 08, 2016 1:58 pm 
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cube_b3 wrote:
It was you... So I guess recommending you as a programmer is no longer viable.
Unfortunately, I rarely have any large amounts of time to devote to code. My doctoral studies/duties tend to take a lot of my time...

My time is better served in maintaining KOS anyway, I think. :wink:


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PostPosted: Sun Jan 10, 2016 12:26 pm 
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I like to program an animation for a project, if there will be one.

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PostPosted: Sun Jan 10, 2016 7:58 pm 
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RyoDC wrote:
I like to program an animation for a project, if there will be one.

You mean model animation? You can help here viewtopic.php?f=29&t=103833#p1049096

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My libgl playground (not for production): https://bitbucket.org/bogglez/libgl15
My lxdream fork (with small fixes): https://bitbucket.org/bogglez/lxdream


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PostPosted: Mon Jan 11, 2016 8:16 am 
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Yes, exactly, model animation.
I'll look into that thread, thanks.

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PostPosted: Mon Jan 18, 2016 2:01 pm 
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Ok I'm glad to let you know we finally started working officially on ph3nom project ;)


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PostPosted: Sun Jan 31, 2016 9:25 pm 
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A quick update.
We (juguefre and myself) have committed to producing a full game for Dreamcast :grin: .
I do not want to give away many details at this point, but I can say this will possibly be the most advanced FPS on DC.
Still not using assets from juguefre, here are some shots from the current engine build:

Image

Image


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PostPosted: Sat Feb 06, 2016 12:53 pm 
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Looking great PH3NOM. I look forward to seeing where your Q3-BSP engine goes.


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PostPosted: Sat Feb 06, 2016 5:51 pm 
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Really looking forward to this :)

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