This engine should run on Dreamcast without problems. Can someone port it ?
http://reassembler.blogspot.co.uk/p/can ... ngine.html
Port suggestion: Cannonball - The Enhanced OutRun Engine
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Port suggestion: Cannonball - The Enhanced OutRun Engine
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https://www.dragonbox.de/en/201-for-sega-dreamcast
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
Re: Port suggestion: Cannonball - The Enhanced OutRun Engine
Just a few tech tips:
- The engine needs SDL and Boost to get it working.
- I don't know if there is already a Boost library compiled for Dreamcast. Boost uses Jam to get compiled, and it's a not trivial process to get it working on DC.
- Cannonball uses between 8-10MB of RAM (on Windows), so yeah should work pretty well.
Does anybody have a Boost version working for DC, or any clue to cross-compile it?
- The engine needs SDL and Boost to get it working.
- I don't know if there is already a Boost library compiled for Dreamcast. Boost uses Jam to get compiled, and it's a not trivial process to get it working on DC.
- Cannonball uses between 8-10MB of RAM (on Windows), so yeah should work pretty well.
Does anybody have a Boost version working for DC, or any clue to cross-compile it?
Re: Port suggestion: Cannonball - The Enhanced OutRun Engine
Hi,
I just looked at the OpenPandora Version and it seems like the only parts of Boost used by it are the CRC Library and the Property Tree. Both are header-only libs, so porting them should hopefully be as easy as dropping the headers into an include directory
I just looked at the OpenPandora Version and it seems like the only parts of Boost used by it are the CRC Library and the Property Tree. Both are header-only libs, so porting them should hopefully be as easy as dropping the headers into an include directory
Re: Port suggestion: Cannonball - The Enhanced OutRun Engine
Hey Fillius, nice to see you again!!
Thanks for the tip, now should be a lot easier to port Cannonball . Thankfully there 2 libs are header-only, but compile whole Boost is not as easy a drop files hehe.
Thanks for the tip, now should be a lot easier to port Cannonball . Thankfully there 2 libs are header-only, but compile whole Boost is not as easy a drop files hehe.