CubicVR Lighting Pipeline in other engines..

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speewave
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CubicVR Lighting Pipeline in other engines..

Post by speewave »

So from what i've seen on the CubicVR Videos they have a pretty awesome lighting system thats done in Optimized SH4 Assembly... allowing multiple dynamic vertex point lights... there's a video of it on Youtube of it using 3\4 pointlights , ligthing a terrain and multiple boxes!


just wondering, what about using that code in other engines (Parallax \ PVR Calls\ Etc.,)?

it would be good for porting or making programs with out the need of the Whole CubicVR engine in memory or even KGL-X....

i'm still a noob to DC Programming so i wouldn't have a clue how much of a Challenge this is or not...
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The DC Port is either at a stand still or inactive... according to SF's SVN, no commits have been submitted in 15 months for it's Dreamcast Port!
It's seems like a good engine.... (it kinda re-inspired me to program my DC, seeing something Optimized For Dreamcast)
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