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PostPosted: Tue Apr 26, 2005 7:15 am 
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Respected Artist
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Any updates?

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PostPosted: Tue Apr 26, 2005 3:48 pm 
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I asked him about Genesis+ and he said he doesn't have time to work on it right now. Hopefully he will get some free time on his hands :kiss)

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PostPosted: Sun May 08, 2005 10:57 am 
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For everyone who's curious to see the menu I did in action (mainly me!) I'm working on a toned-down version for NeoGenesis on the Xbox. I'll keep you posted.

Of course, the Dreamcast Genesis+ version is what I'm -really- interested in.

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PostPosted: Mon May 09, 2005 10:05 am 
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Hmmm... forget that idea actually... the results I got weren't very nice looking. As good as that emulator is, it just doesn't allow for the customization I was looking for.

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PostPosted: Fri May 13, 2005 4:16 pm 
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Is the work on the menus still on hold?

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PostPosted: Mon May 16, 2005 4:49 pm 
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Most of the work I can do right now on the menus is all done.
With the exception of icons. I'm terrible at those.

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PostPosted: Tue May 17, 2005 12:18 pm 
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Lyris wrote:
[...]And since we're not using buttons anymore, some basic icon sketch ideas I had. I'll try doing the icons but I'm not sure if I'd be good enough at drawing those.

Image


I really liked those ideas you had.

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PostPosted: Wed May 18, 2005 2:22 pm 
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Lyris wrote:
Most of the work I can do right now on the menus is all done.
With the exception of icons. I'm terrible at those.

Oh I can try to do the icons. There are only 4 icons, right? Load, VMU, Config, Credits. Is that all?
Lets see what can I do :P

Hey BA, just a question. Can I make animated icons? (they turn animated when user select the icon)

Thanks for remind me about this topic Chris :wink:

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PostPosted: Wed May 18, 2005 6:10 pm 
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Quote:
Hey BA, just a question. Can I make animated icons? (they turn animated when user select the icon)


Sure. Why not?


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PostPosted: Thu May 19, 2005 1:48 pm 
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cool! )()(

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PostPosted: Fri May 20, 2005 9:20 am 
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any luck on the icons wacko? I would really love to see em.

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PostPosted: Sun May 22, 2005 3:07 pm 
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WaCk0 wrote:
Posted: Thu May 18
Oh I can try to do the icons.



DcSteve wrote:
Posted: Fri May 20
any luck on the icons wacko?


...in two days?! :roll: :wink:

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PostPosted: Sun May 22, 2005 3:33 pm 
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for 4 animated icons? could it take longer? besides, i asked how its going "any luck", not if its finished.

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PostPosted: Sun May 22, 2005 11:29 pm 
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Yeah, it could take a LOT longer, trust me :D

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PostPosted: Mon May 23, 2005 4:29 pm 
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Well I'm busy right now, too much work to do etc.
I'll try to make them as soon as I can (maybe using a 3D render to look more professional). I just need more free time. :(

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PostPosted: Sat Jun 18, 2005 12:40 pm 
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BA- Any luck hooking up the menu or doing a pc mockup of it like the mockups you did before?

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PostPosted: Tue Jun 21, 2005 1:14 am 
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I guess he's working on the menu but I just couldn't imagine that he'd spoil the surprise with releasing a PC mock-up...

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PostPosted: Tue Jun 21, 2005 2:43 am 
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I'm doing exams, actually. I've just got past the "assignment hell" part of the semester, where every single subject has at least one assignment due in the same week, and I'm smack in the middle of the exam block. So no significant work is going on here at the moment. I get distracted too easily - if I were working on it, I'd forget to do any revision.

Quote:
I guess he's working on the menu but I just couldn't imagine that he'd spoil the surprise with releasing a PC mock-up...


Actually... that was the plan. Primarily to give something to the artists to play around with. I wasn't going to have the full art in there - just a basic (crappy) set of images that could be replaced. That way, artists actually have something that works to play around with.

The menu code is based on the same back-end I've been building for the Basic interpreter, and is going to be written mostly in Basic (like NesterDC SE is written in DreamScript). I already have some bits and pieces of it working properly and rigged up to GP/DC's code. All I'd really need to do is release the Basic code that's going to run the menus, and let people play around with it using the PC version of the Basic interpreter.

Also, whatever I release will probably suck. Placeholder graphics, crappy animations, and so on. I might not even make it generally available - no point really. It's only interesting to people who want to develop themes.


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PostPosted: Tue Jun 21, 2005 8:05 am 
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PC mockup sounds great. I'd like to have something to play around with to make the actual theme ready for throwing in to the final version.

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PostPosted: Tue Jun 21, 2005 8:07 am 
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That's the general idea. Just don't expect anything just yet (two things have to come first - DCBasic, and the core emulation part of GP/DC itself).


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