Fightoon video

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Re: Fightoon video

Post by HomerCIDAL »

Wow...too bad it's not coming out now. I actually liked the simplistic art direction and the vibrant colors. Not what you usually see in a fighting game and that is a good thing.
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Re: Fightoon video

Post by Tyne »

Well that's a damn shame, I was really looking forward to this.
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Re: Fightoon video

Post by mankrip »

Image

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Yeah, I worked on it for a couple months after cancelling it. Not much changed besides the selection screen.
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Re: Fightoon video

Post by mankrip »

A rudimentar score counter, wider health bar for higher resolutions, and bigger numbers for the combo counter. That's all, besides a few bugfixes and other changes in the code.
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Re: Fightoon video

Post by cube_b3 »

That's the way, secretly work on a game till it's ready to go public.

So when is it comming out, no, no, I know it's still cancelled ;).
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Re: Fightoon video

Post by Christuserloeser »

Hey, these surely are a nice surprise !

- So, what are your plans ?
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Re: Fightoon video

Post by Maturion »

That's the best looking homebrew game I've ever seen! I really, really hope you didn't really cancel it.
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Re: Fightoon video

Post by mankrip »

Christuserloeser wrote:- So, what are your plans ?
I don't have any plans for it.
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Re: Fightoon video

Post by kohan69 »

Why not just release it as is, and let the community continue working on it?
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Re: Fightoon video

Post by mankrip »

They wouldn't work on it. Take a look at The Ascension of Vigil, for example. You have all the data and source code available, yet no one spent their time working on it besides Tyne.
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Re: Fightoon video

Post by kohan69 »

False, I tested it thoroughly on PC.
But never used QuakeC or its map editor.

Anyone else know quake porting? its liek the most pop thing in opensauce
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