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 Post subject: Genesis+ Status?
PostPosted: Thu Feb 19, 2009 2:13 pm 
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I love this emulator, and always knew it had a lot of potential. I am just curious if it is still being worked on by anyone in the scene. Too bad the major art project for it fell through.

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 Post subject: Re: Genesis+ Status?
PostPosted: Tue Feb 24, 2009 4:55 am 
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I think development on GenesisPlusDC was stopped some time ago.

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 Post subject: Re: Genesis+ Status?
PostPosted: Tue Feb 24, 2009 6:48 pm 
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I had all those minor speedups and feature additions, but after getting slammed for the last release I lost impetus (no, not you Austin) and testers.

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 Post subject: Re: Genesis+ Status?
PostPosted: Wed Feb 25, 2009 8:41 am 
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I am really sad to hear that. This has got to be one of the most impressive emulators out there. I never expected full speed genesis emulation with decent sound. I would love to one day see someone pick this back up again! Great work regardless. other than the speed updates, what "features" had you added?

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 Post subject: Re: Genesis+ Status?
PostPosted: Thu Feb 26, 2009 4:32 pm 
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Quzar, did the testers have to know "all" the technical aspects to give you feedback? If there was some sort of build ready to be tested, I would do my best to help out.

Better than letting it just fade into oblivion, right?

Anyways if you got nothing to lose, I'd be more than happy to give anything a test shot. I wonder if the gens4all possible March date will happen, as it was mentioned by Fox <He did say no promises> over at dcemu.co.uk not long ago. Maybe because of the RetroMadrid event?

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 Post subject: Re: Genesis+ Status?
PostPosted: Thu Feb 26, 2009 6:09 pm 
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when was a date of march announced for gens4all? I think i missed that

*edit* NVM saw post on dcemu.co.uk

I hope it happens I look forward to it.

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 Post subject: Re: Genesis+ Status?
PostPosted: Thu Feb 26, 2009 7:43 pm 
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I thought I had already answered here.
    Switch between Cz80/CrabZ80 (with room for FAZE)
    Allow filenames with spaces in them
    Multilingual menu
    Many small speedups (especially in the software rendered)
    Many small bugfixes (mostly from the gamecube version)
    Big fixes to some sound bugs that break one company's games

I'm pretty sure that I implemented all of the above in my last public release (Jan 27 07), but the first may not have been in it (doesn't matter all that much since CrabZ80 was soooooo much slower ;)).

The January 27th 2007 release (found here) should work fine. I never got any good feedback after the broken January 20th release.

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 Post subject: Re: Genesis+ Status?
PostPosted: Thu Feb 26, 2009 8:15 pm 
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I think I actually have an older version of it. The one I have apparently is from Jan 20th. lol. I'll burn this one and give it a shot.

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 Post subject: Re: Genesis+ Status?
PostPosted: Fri Feb 27, 2009 9:10 am 
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Quzar wrote:
I'm pretty sure that I implemented all of the above in my last public release (Jan 27 07), but the first may not have been in it (doesn't matter all that much since CrabZ80 was soooooo much slower ;)).

I'm somewhat curious how much this is still the case (that CrabZ80 is slower). There's been a lot of work on optimizing and cleaning up CrabZ80 done since then (I still fully expect CrabZ80 to be slower in general). If you ever have a chance to try it out, lemme know. :wink:


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 Post subject: Re: Genesis+ Status?
PostPosted: Fri Feb 27, 2009 3:47 pm 
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BlueCrab wrote:
Quzar wrote:
I'm pretty sure that I implemented all of the above in my last public release (Jan 27 07), but the first may not have been in it (doesn't matter all that much since CrabZ80 was soooooo much slower ;)).

I'm somewhat curious how much this is still the case (that CrabZ80 is slower). There's been a lot of work on optimizing and cleaning up CrabZ80 done since then (I still fully expect CrabZ80 to be slower in general). If you ever have a chance to try it out, lemme know. :wink:


Havn't tried since then. I'll update sometime soon.

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 Post subject: Re: Genesis+ Status?
PostPosted: Fri Feb 27, 2009 4:20 pm 
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I know saving is said to work in the emu, though i haven't played any games I need to save in. Is it all just autosave, or do you have to go back to the menu to make it save?

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 Post subject: Re: Genesis+ Status?
PostPosted: Fri Feb 27, 2009 4:50 pm 
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Nico0020 wrote:
I know saving is said to work in the emu, though i haven't played any games I need to save in. Is it all just autosave, or do you have to go back to the menu to make it save?

It's autosave. When the emu tries to read/write to sram it creates some and puts it onto the vmu.

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 Post subject: Re: Genesis+ Status?
PostPosted: Tue Mar 03, 2009 7:30 am 
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stryfe23 wrote:
Anyways if you got nothing to lose, I'd be more than happy to give anything a test shot. I wonder if the gens4all possible March date will happen, as it was mentioned by Fox <He did say no promises> over at dcemu.co.uk not long ago. Maybe because of the RetroMadrid event?


Yes, that's right. The first beta is intended to be shown in RetroMadrid event next 14th March. However, i cannot guarantee it will be released by then. Anyway, keep tunned, this is about to happen.

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 Post subject: Re: Genesis+ Status?
PostPosted: Tue Mar 03, 2009 11:57 am 
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Quote:
Anyway, keep tunned, this is about to happen

trust me I will, I am totally stoked!

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 Post subject: Re: Genesis+ Status?
PostPosted: Sun Mar 29, 2009 6:50 am 
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Well I tested your build quzar and it was way slower than blackaura's.
FPS decreased a lot, but yes sound was a little better.
Anyway it was ok on BA's build, the only thing that I think that needs to be fixed from BA's build is some graphic glitches... in games like outrun, roadrash and lotus 2...
Then it'll be near perfect.


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 Post subject: Re: Genesis+ Status?
PostPosted: Sat Jun 27, 2009 10:49 am 
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Sorry to bump an older topic but has there been any progress made since the last post, also has anyone tried getting rid of that frustrating roms list it relies on as i just given up on gens4all and genesis plus dc because of
A: the sound that makes it horrible and slows down the game, thats in gens4all
B and for genesis plus dc the roms list :x
Sorry :(


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 Post subject: Re: Genesis+ Status?
PostPosted: Sat Jun 27, 2009 5:16 pm 
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joey245 wrote:
Sorry to bump an older topic but has there been any progress made since the last post, also has anyone tried getting rid of that frustrating roms list it relies on as i just given up on gens4all and genesis plus dc because of
A: the sound that makes it horrible and slows down the game, thats in gens4all
B and for genesis plus dc the roms list :x
Sorry :(


Making the roms list manually is a bitch, yes.. But I do believe that there's a tool that makes a romlist for you.


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 Post subject: Re: Genesis+ Status?
PostPosted: Sun Jun 28, 2009 1:00 am 
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Eviltaco64X wrote:
joey245 wrote:
Sorry to buhttp://dcemulation.org/mp an older topic but has there been any progress made since the last post, also has anyone tried getting rid of that frustrating roms list it relies on as i just given up on gens4all and genesis plus dc because of
A: the sound that makes it horrible and slows down the game, thats in gens4all
B and for genesis plus dc the roms list :x
Sorry :(


Making the roms list manually is a bitch, yes.. But I do believe that there's a tool that makes a romlist for you.


yes, but what i'm thinking is if we remove it and add auto scanning we only have to add the zipped roms into the folder, the program that is used can be a right pain in the bum if you don't use it goes wrong and also having to used zipped roms, maybe support for multiple files? it would make life a hell lot easier


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 Post subject: Re: Genesis+ Status?
PostPosted: Mon Jun 29, 2009 6:59 am 
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GenesisPlusDC supports the following extensions: ".zip", ".gen", and ".bin".

I posed the very same question about gens4all over at the Dremcast.es forums, but haven't gotten a response. I think the prevailing view is, it'll happen if it'll happen. Right now as far as I know gens4all is still being worked on until I'm told otherwise, and genplusdc had reportedly been resumed by some of the dc veteran coders.

A couple things I know are that the sound will never be perfect, because of the dreamcast's hardware limitations. And these guys have personal/social lifes, so we may never see an update...

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 Post subject: Re: Genesis+ Status?
PostPosted: Wed Jul 01, 2009 7:29 am 
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Stryfe wrote:
GenesisPlusDC supports the following extensions: ".zip", ".gen", and ".bin".

I posed the very same question about gens4all over at the Dremcast.es forums, but haven't gotten a response. I think the prevailing view is, it'll happen if it'll happen. Right now as far as I know gens4all is still being worked on until I'm told otherwise, and genplusdc had reportedly been resumed by some of the dc veteran coders.

A couple things I know are that the sound will never be perfect, because of the dreamcast's hardware limitations. And these guys have personal/social lifes, so we may never see an update...


GensDC supports .bin, .gen, .smd, .zip, .gz and .7z. I think it is more than enough. It features a customised, cursor based menu.
And i have been losing my personal/social life for a while so yes, we will have an update, but heh, you want an update or you want anything along the same lines it used to be?

As a progress report, i have been dealing with some nasty issues, most of which are gone by now. Unfortunately, it is taking longer than i wanted, but that is the way it is. Basically, there is still work on the VDP and the sound emulation. The speed improvements on the VDP are really promising and worth waiting for. I will not get into numbers, which usually create a lot of confusion.

As soon as i have something i feel happy with, i will provide a beta to Chris and next will be the first beta release...

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