Hi folks, I decided to take part in the One Game a Month challenge, and as my January game I made a simple Breakout clone for the Dreamcast.
You can download ready to burn disc images, a level editor, or even the entire source code for the project here: https://bitbucket.org/Guts/brechen/
Granted, it's nothing incredible, and the code is pretty bad, but I'm following the advice of Jeff Atwood on How To Stop Sucking And Be Awesome Instead.
Even if the code is used as an example of what *not* to do, it will have proved useful
Actually, it's a testament to how good the available libraries are (all of KallistioOS, and libtsunami in particular for all the higher-level game stuff) that even a guy like me who's never really finished a game before, and doesn't really know what he's doing, could put something out in a month.
Brechen: a Breakout clone for Dreamcast.
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Re: Brechen: a Breakout clone for Dreamcast.
Hello,
thanks !
Can you compile in .cdi please ?
Thanks ?
thanks !
Can you compile in .cdi please ?
Thanks ?
Re: Brechen: a Breakout clone for Dreamcast.
There is a .cdi file included in this download: https://bitbucket.org/Guts/brechen/downloads/Brechen.7z
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- DCEmu Freak
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Re: Brechen: a Breakout clone for Dreamcast.
Hi Guts!
Thanks to share your little game to us!! It's always really nice to see new homebrew projects!!
And as dreamcast-news did, I also posted your game at dreamcast.es!
http://www.dreamcast.es/news.php?readmore=604#comments
Regards,
Indiket.
Thanks to share your little game to us!! It's always really nice to see new homebrew projects!!
And as dreamcast-news did, I also posted your game at dreamcast.es!
http://www.dreamcast.es/news.php?readmore=604#comments
Regards,
Indiket.
Re: Brechen: a Breakout clone for Dreamcast.
Merci and gracias to you both
Some time in the next week or so I'll have a blog post explaining what it was like to make the game.
Some time in the next week or so I'll have a blog post explaining what it was like to make the game.
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