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 Post subject: Re: DreamShell 4
PostPosted: Mon Jun 29, 2009 8:03 am 
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Insane DCEmu
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DreamShell 4.0.0 Beta 3 is out!
Module VC/DC is bad, sorry, I do not know why and did not manage to resolve this issue prior to Beta 3. Can OneThirty8 help and make a VC / DC module (you need to remove unused code).

But there is good news, such as the launch of ISO from SD Card ;)

http://www.dc-swat.net.ru/news/13/

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 Post subject: Re: DreamShell 4
PostPosted: Mon Jun 29, 2009 2:20 pm 
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That's fantastic! Thank you SWAT, you're DA MAN! Keep up the good work! :grin:

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 Post subject: Re: DreamShell 4
PostPosted: Tue Jun 30, 2009 12:43 am 
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Insane DCEmu
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Redownload DreamShell, if you want that module sdiso faster loading an ISO image.

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 Post subject: Re: DreamShell 4
PostPosted: Tue Jun 30, 2009 10:00 am 
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DCEmu Fast Newbie
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SWAT wrote:
Redownload DreamShell, if you want that module sdiso faster loading an ISO image.


What kind of ISO can be loaded? GDI????


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 Post subject: Re: DreamShell 4
PostPosted: Wed Jul 01, 2009 1:34 am 
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Insane DCEmu
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ISO 9660
1ST_READ.BIN be unscrambled.

Do not expect much from sdiso, this experimental version.

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 Post subject: Re: DreamShell 4
PostPosted: Wed Jul 01, 2009 10:45 am 
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Insane DCEmu
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Module "sdiso" updated.

http://www.dc-swat.net.ru/news/14/

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 Post subject: Re: DreamShell 4
PostPosted: Wed Jul 01, 2009 11:50 am 
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DCEmu Fast Newbie
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SWAT wrote:
ISO 9660
1ST_READ.BIN be unscrambled.

Do not expect much from sdiso, this experimental version.


ISO 9660, interesting choice because its not normal "selfboot" structure.
Existing images will need to be modified specifically for this?

So, if I make an iso with mkisofs, it would usually look like this:
Code:
mkisofs -R -G IP.BIN -C @MSINFO.TXT -V %gamename% -l -o data.iso data


But, to launch iso from DreamShell does "-C @MSINFO" still need to be used? What about IP.BIN?
I will make some tests with some unscrabmled binaries...

Any possibility this could ever launch katana binaries?


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 Post subject: Re: DreamShell 4
PostPosted: Wed Jul 01, 2009 4:31 pm 
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Awesome this just keeps getting better, maybe the bst thing to do here would be to support CDI image file in the future.
Is there any feature you would want us to test specifically swat?

Great job by the way...


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 Post subject: Re: DreamShell 4
PostPosted: Wed Jul 01, 2009 5:08 pm 
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Neoblast wrote:
Awesome this just keeps getting better, maybe the bst thing to do here would be to support CDI image file in the future.
CDI's advantages as a format are only really relevant to burning things on CD-R.

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 Post subject: Re: DreamShell 4
PostPosted: Wed Jul 01, 2009 11:50 pm 
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Insane DCEmu
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OVERRiDE_DC wrote:
ISO 9660, interesting choice because its not normal "selfboot" structure.
Existing images will need to be modified specifically for this?


ISO 9660 more light and easy to use.
Exiting images not need modified.

OVERRiDE_DC wrote:
So, if I make an iso with mkisofs, it would usually look like this:
Code:
mkisofs -R -G IP.BIN -C @MSINFO.TXT -V %gamename% -l -o data.iso data

But, to launch iso from DreamShell does "-C @MSINFO" still need to be used? What about IP.BIN?
I will make some tests with some unscrabmled binaries...


IP.BIN and @MSINFO.TXT not needed

Code:
mkisofs -V %gamename% -joliet -rock -l -o game.iso ./gamedir



OVERRiDE_DC wrote:
Any possibility this could ever launch katana binaries?


Try it, i'm not tested.



Neoblast wrote:
Awesome this just keeps getting better, maybe the bst thing to do here would be to support CDI image file in the future.
Is there any feature you would want us to test specifically swat?

Great job by the way...


Thanks, maybe in the future i make support for CDI images.
Testing all.

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 Post subject: Re: DreamShell 4
PostPosted: Thu Jul 09, 2009 1:37 pm 
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DCEmu Freak
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tovarich, dreamshell is getting better and better. Keep up the good work!!!

Can existing homebrew be integrated into dreamshell? (like launch an emulator/game and then exit back to dreamshell)


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 Post subject: Re: DreamShell 4
PostPosted: Mon Jul 13, 2009 7:52 am 
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This could be done, if we set up some parameters at exit();


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 Post subject: Re: DreamShell 4
PostPosted: Sat Aug 01, 2009 10:42 pm 
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Insane DCEmu
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Guaripolo wrote:
tovarich, dreamshell is getting better and better. Keep up the good work!!!

Can existing homebrew be integrated into dreamshell? (like launch an emulator/game and then exit back to dreamshell)


You need to compile your game or application as a module for DreamShell, then you can run and exit it as long as you want.
For the beauty and convenience, you can make it as an applications.

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 Post subject: Re: DreamShell 4
PostPosted: Sun Jan 03, 2010 12:18 pm 
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Insane DCEmu
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it gets better and better... :) nice to see the dreamcast homebrew scene still so alive!
btw, how to build one of those SD adapters or where to buy?


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 Post subject: Re: DreamShell 4
PostPosted: Mon Jan 04, 2010 12:08 am 
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 Post subject: Re: DreamShell 4
PostPosted: Mon Jan 04, 2010 5:34 am 
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Insane DCEmu
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SWAT wrote:
Code:
mkisofs -V %gamename% -joliet -rock -l -o game.iso ./gamedir


Does not work here… The green loading screen appears, tries to load the 1ST_READ.BIN, then the console reboots.
I do have the latest sdiso file. It fails with either 1ST_READ.BIN scrambled or unscrambled.

Am I doing something wrong ?


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 Post subject: Re: DreamShell 4
PostPosted: Mon Jan 04, 2010 7:39 am 
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Insane DCEmu
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Ayla wrote:
SWAT wrote:
Code:
mkisofs -V %gamename% -joliet -rock -l -o game.iso ./gamedir


Does not work here… The green loading screen appears, tries to load the 1ST_READ.BIN, then the console reboots.
I do have the latest sdiso file. It fails with either 1ST_READ.BIN scrambled or unscrambled.

Am I doing something wrong ?


1ST_READ.BIN must be unscrambled.
You use the latest version of the module sdiso? http://www.dc-swat.net.ru/news/15/
Older versions were with bugs.

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 Post subject: Re: DreamShell 4
PostPosted: Mon Jan 04, 2010 10:59 am 
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Insane DCEmu
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Ok, I didn't have the latest sdiso in fact :wink:

It works now. Damn, that's fast !

By the way, could it be possible to map the GD-Rom to a directory on the SD card, instead of an iso image ?
It would be way easier to add files this way.


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 Post subject: Re: DreamShell 4
PostPosted: Tue Jan 05, 2010 1:57 am 
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Insane DCEmu
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Ayla wrote:
By the way, could it be possible to map the GD-Rom to a directory on the SD card, instead of an iso image ?
It would be way easier to add files this way.


This is not easy to implement, much easier to use ISO.
Besides, I'm quite short of memory.

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 Post subject: Re: DreamShell 4
PostPosted: Sun Jan 24, 2010 7:45 am 
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Insane DCEmu
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Updates http://www.dc-swat.net.ru/news/16/

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