Dream Inducer source
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Dream Inducer source
I was looking through some old backup files on Consolevision and came across the Dream Inducer source that was thought once lost. I'm not exactly sure if this is the current version's source, since this source is marked as "1.1", and from the files I've seen there's a 1.1.4. It's possible that it IS the current version but I am not positive.
Anyway DCGrendel didn't mind if it was open for public consumption, so if you're interested in checking it out download inducer-1.1.tgz.
Anyway DCGrendel didn't mind if it was open for public consumption, so if you're interested in checking it out download inducer-1.1.tgz.
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Sweet in so many ways. now that bug can be fixed where if you hit 'start' at the inducer screen, it would just go black and freeze up.
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interesting. but regardless, this is a huge find. i am very excited.
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Yeah. LyingWake is correct. That's not a bug. Every coder in the scene gets all upset when people complain about that, because it's actually the only way to exit DreamInducer when you're using a coder's cable, apparently.I.M. Weasel wrote:Sweet in so many ways. now that bug can be fixed where if you hit 'start' at the inducer screen, it would just go black and freeze up.
This is incredible news. I hope something can be done with it.
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I just took a look at it. What we don't have in this archive is libdcdivx, so we'd need to fill that gap. That part shouldn't be too hard for somebody who knows what he's doing--I imagine it's just DCDivX without the menu, and at any rate, we could make it be that if we want. I have the source to DCDivX beta 3 and 4 on a hard drive someplace, and it should still be available for download (I don't know if the one on Mark Dukette's website is the latest version or not). The binload.bin stuff might need to be rewritten. Some of the code needs to be rewritten to use the newer KOS API (from what I can see, mainly the old TA stuff) and DCDivX would also need to be rewritten to do the same, and I believe it also uses the old KOS sound system, so that would need some fixing too.
So... it should be doable, at least to get rid of the Dreaded Start Button Issue, but it'll take a bit of work unless somebody feels like getting set up with an old version of KOS.
So... it should be doable, at least to get rid of the Dreaded Start Button Issue, but it'll take a bit of work unless somebody feels like getting set up with an old version of KOS.
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I'm sure somebody here can fix it.OneThirty8 wrote:I just took a look at it. What we don't have in this archive is libdcdivx, so we'd need to fill that gap. That part shouldn't be too hard for somebody who knows what he's doing--I imagine it's just DCDivX without the menu, and at any rate, we could make it be that if we want. I have the source to DCDivX beta 3 and 4 on a hard drive someplace, and it should still be available for download (I don't know if the one on Mark Dukette's website is the latest version or not). The binload.bin stuff might need to be rewritten. Some of the code needs to be rewritten to use the newer KOS API (from what I can see, mainly the old TA stuff) and DCDivX would also need to be rewritten to do the same, and I believe it also uses the old KOS sound system, so that would need some fixing too.
So... it should be doable, at least to get rid of the Dreaded Start Button Issue, but it'll take a bit of work unless somebody feels like getting set up with an old version of KOS.
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Was there ever source released for uDCDivx? If so, then, if someone's going to work on updating DreamInducer anyway, they might as well build in uDCDivX instead of DCDivX.
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That's what I thought, which means that Mekanizer has to release the source for uDCDivX at some point, right?OneThirty8 wrote:I don't think it ever was. I've searched for it. I hope I'm wrong, as DCDivX was released under the GPL.curt_grymala wrote:Was there ever source released for uDCDivx? If so, then, if someone's going to work on updating DreamInducer anyway, they might as well build in uDCDivX instead of DCDivX.
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Technically, yes. But whatever, I guess. If I decide to take it on (I'll have to see how much work it's really going to be--probably not too bad, I hope) I'll just use DCDivX beta 4. Something tells me it might be worth it for me to take on the project, but I also need to be working on a few stories this summer, so we'll see. I tend to get to stuff eventually. My two most recent projects, which haven't officially seen the light of day, have been fermenting for over a year.curt_grymala wrote:That's what I thought, which means that Mekanizer has to release the source for uDCDivX at some point, right?OneThirty8 wrote:I don't think it ever was. I've searched for it. I hope I'm wrong, as DCDivX was released under the GPL.curt_grymala wrote:Was there ever source released for uDCDivx? If so, then, if someone's going to work on updating DreamInducer anyway, they might as well build in uDCDivX instead of DCDivX.
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Hey, this is great. The exit feature should be remapped to L+R+Start or ABXY+Start and plain Start should do the same as the A button. That would make Dream Inducer quite a bit more inuitive and friendly. The other thing I'd really like to see is sound effects and possibly background music (S3M should be easy if not MP3). Maybe some of DI's pickiness about illegal font characters could be fixed up, too, as that has caused me some problems in the past. Make it so that it just displays any unknown character as a space or something.
What version of KOS is this built with?
Has the DreamHakker source ever surfaced, by the way? I asked for it a couple years ago and someone said they had it but didn't want to release it without DCGrendel's okay, but of course nobody could find him.
...word is bondage...
What version of KOS is this built with?
Has the DreamHakker source ever surfaced, by the way? I asked for it a couple years ago and someone said they had it but didn't want to release it without DCGrendel's okay, but of course nobody could find him.
...word is bondage...
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Weird. If I knew about this it wouldn't have been a big deal to get a hold of him. Grendel's on #consolevision on Xelium quite a bit.Sweater Fish wrote:Has the DreamHakker source ever surfaced, by the way? I asked for it a couple years ago and someone said they had it but didn't want to release it without DCGrendel's okay, but of course nobody could find him.
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Not sure what version of KOS it was built with, but I think I'm going to try to get it working with KOS 1.3.x. I don't think it'll be too much of a headache as long as I can update DCDivX to the same version of KOS I'll use for DI. Your suggestion for the Start button is pretty much what I was thinking. Whenever I pressed Start, I meant to press A, so that makes the most sense. Some of your other suggestions are things I've considered as well. MP3 or OGG background music shouldn't be too hard.Sweater Fish wrote:Hey, this is great. The exit feature should be remapped to L+R+Start or ABXY+Start and plain Start should do the same as the A button. That would make Dream Inducer quite a bit more inuitive and friendly. The other thing I'd really like to see is sound effects and possibly background music (S3M should be easy if not MP3). Maybe some of DI's pickiness about illegal font characters could be fixed up, too, as that has caused me some problems in the past. Make it so that it just displays any unknown character as a space or something.
What version of KOS is this built with?
Has the DreamHakker source ever surfaced, by the way? I asked for it a couple years ago and someone said they had it but didn't want to release it without DCGrendel's okay, but of course nobody could find him.
...word is bondage...