I remember back when I was in high school, and this project was first announced (1998-ish? maybe a little later)
It was actually how I got into homebrew in the first place--I started by coding games in BASIC for the TI-8x calculators, and somehow I ended up coming across a link to the Sonic Fan Games HQ. This was all around the same time I was discovering the magic of emulators, ROM patches, and BETA versions of games such as Sonic 2 and Sonic CD.
I was working on a Sonic clone for a while, using Multimedia Fusion (a graphical gamebuilder), but I ended up scrapping it for quality reasons. Sonic Robo Blast 2 was first regarded as an impossible dream, then as it actually started coming together, as one of the two "gold standard" projects of the community (the other being a 2D effort called Sonic: Project Mettrix...which I believe was started by a member of the SRB team who left, though I could be mistaken).
Yay, I know tons of stupid history about useless stuff
Glad to see this project finally make its way onto consoles, though. Hopefully the DC port will continue to be improved, and not just remain as a proof-of-concept. Good work
Wow, you go way back. Mettrix
is still around, by the way. As with a lot of Sonic Homebrew related stuff, it's evolved over these five or six years. The author (Stealth, big name in the Sonic community) has been re-coding the core from the ground up again because he got sick of the mess that was the old Mettrix. He's one of the most talented Sonic ROM hackers out there, and in his new Mettrix engine (E02) it shows. He actually released a ROM hack that he and his wife did recently that fully ports Knuckles into Sonic 1, to give you an idea how intimate he is with Sonic code now.
Mettrix is practically an official Sonic game ported to Windows, when you consider that.
By the way, guys. Good job. You killed SRB2's download server. XD The Elf/Bins are fine, but the main 25mb download is currently dead. Hopefully will be back up by tomorrow.