cps1 emulation - still being worked on?

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Lobo-DaMainMan
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cps1 emulation - still being worked on?

Post by Lobo-DaMainMan »

Hey Guys!

I was just wondering if anyone has been working on some of the smaller cps1 games. I figured with the new FAME 68000 emu out, it would probabbly be fun to see if it created any results within cps1 mame. But my guess is it may be some sort of violation to the mame code or something. But hey, no hurt in asking :)

Lobo

(had to edit the original post after i realized i put cps2 insted of 1 :P...hey...it was 6 in the morning ;) i'm not awake yet! )
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Post by Quzar »

Yes. All the CPS1 and CPS1 Qsound games can be made to run.

It's being worked on and such, but not based on CPS1 mame.
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Post by Lobo-DaMainMan »

That's awesome to hear. I'm dying to fire up a little Final Fight and Forgotten Worlds on the DC. The Neogeo CD emus are the only reason my old DC is getting any action...and maybe i'm still secretly playing D2 :) Any word on what kinda progress the cps emu is making? I'm not in any rush...play em all on the xbox...just like the DC for some reason...it's a tight little system. Cheers on the heads up! And keep up the good work on that your neocd emu!!!
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Post by Quzar »

You'll see Neo Geo MVS emulation first. Then soon after some random taito 68000 games and CPS 1.

I just need time to get my romloader working. I would say that CPS1 is at least a few months away.
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Post by Lobo-DaMainMan »

Another good piece of news :D I remember discussing rom loaders of a different nature, not so much for an emulator but running tg16 rom data from a cd on the real hardware...i'm not sure what happened to that project, but it was interesting. having to get around the memory limits of the machine , had something to do with catching certain instructions and making faking them out by forcing a load from the rom on the cd or something...my memory is bad. anyhow, any news is always good news , good luck and keep up the good work!
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Post by Ominous 0nionfrog »

Awesome! :D
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Post by Quzar »

by romloader i mean code that allows all the different roms from an arcade romset into the proper regions of memory, which is different for every game, even from the same system.
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Post by DaRKSLaiN »

Oh my! i cant wait to see Sf2CE or Cadillacs & Dinosaurs running well on the DC, if the neogeocd can? why not the Cps1 games? :).

What do you think, quzar?, do you think it?s viable on dc playing CPS1 titles at fullspeed (frameskip0?) with the Qsound working? :S, or it?s lot of memory to make this emulation good? :S
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Post by Quzar »

I'm not sure about the Qsound games. I'm also not sure about same performance as NGCD games because even though the main processors are the same, the video and sound chips are different. It should be near fullspeed just like NGCD games.
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Post by Tyne »

why play Sf2CE when you can play SSF2:T? It's out for Dreamcast y'know.
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Post by Juan »

Because SF2:CE has something "magical" about it :mrgreen: (I'm talking about the hacks in case you didn't notice :roll: )
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Post by WaCk0 »

...and the good old SFII, man just spent too much money playing this arcade. LOL
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Post by DaRKSLaiN »

i think like WaCk0, im a beat em?up 2d freak , that?s because i have bought a dreamcast :), and the first street fighter that i?ve played was SF2:WW and SF2CE... damn, i?ll pay to hear this pcm-z80 music songs of this games on dreamcast... :)

of course i preffer SSF2X grand master challenge, but the question it?s... Why not playing all the Street Fighter History on only one console? (i suppose that with 16 mb of ram it couldnt be possible play Street Fighter Alpha (Cps Changer) on dreamcast and i play with Street fighter alpha 2 on Superfamicast from Scherz0, this is only 2 of the best games of street fighter that can?t be played on dreamcast propperly :))

it?ll be just magic!! 3 wonders, Captain Commando, SF2, SF2CE, Cadillacs & Dinosaurs, Mercs... of course without doubt, it will be one of the best dreamcast emulators and a very good piece of software :)...

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Post by Jamirus »

May I ask you Quzar, what will be your first priority after Neodc? Do you plan to work mostly on Hugo, Arcade emulation or something different, perhaps?
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Post by Quzar »

i think ill take on hugo just whenever i get a large chunck of free time (talking days) and until then keep on working on neodc and arcade stuff(which is actually one in the same project) aside from that i'm helping bluecrab with a yabause related project.
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