(This post took forever to arrange, and I still don't think I got it right. ^_^
It was to come before the positivity popped in, so, sorry about the down-ish opening. So; That's great to hear, Ender -- I look forward to seeing what you've got!)
It can't go like this... Hardware problems, unforeseen circumstances, and termites... It does look fairly grim for this contest and so many things connected with it. But, everyone saw that billboard:
Success is 10% inspiration, 90% last-minute changes.
BA and BaMo; Would you two be able to start on another project? Don't get me wrong; I know how life is sometimes, and how much it stinks to get so much done only to have it disappear before your eyes... But, I've noticed how sometimes, if I try it again, the second result is almost better than the first. Well, there are also those times where I'm like "forget
it," and when I have to come to grips with reality, and throw in the towel for the moment. Then again...
Much good work is lost for the lack of a little more. ~Edward H. Harriman
And, while I'm at it...
Life is full of obstacle illusions. ~Grant Frazier
Seventy percent of success in life is showing up. ~Woody Allen
If one dream should fall and break into a thousand pieces, never be afraid to pick one of those pieces up and begin again. ~Flavia Weedn, Flavia and the Dream Maker
I know that I always say this, and also that I don't know anything about programming, but... Some of the most fun, addictive, and attractive titles are puzzle games! Often simple (though sometimes deceptive
ly simple), sometimes flashy, sometimes soft and smooth, but most of all, likely the most widely-compatible and gameplay-centric genre. They don't require violence, mature content, cel shading, or even a story (though... um... there's nothing wrong
with any of those) to work! Plus, I remember that when I looked into game programming, the first project suggested was... Tetris. Tetris because it contains every basic element necessary for the common video game, and is (they said) of beginner-level programming complexity.
Maybe you came up with some ideas for spinoffs, and could pick up one of the shards from your previous project and build up a whole new world around it... The contest dinner bell rings in over a month, the Midwest Gaming Classic is two after that, and if time's going to pass between now and the contest deadline and you have an idea, what would you like to do with it? Even if you're drawing a blank... Frank Tibolt once said, "We should be taught not to wait for inspiration to start a thing. Action always generates inspiration. Inspiration seldom generates action."
All of the ideas that you guys had are fantastic, and I possess no doubt that you could all pull them off to fantastic result... But, when I saw the original contest deadling of December 31st, I knew that whatever was going to be done, needed to be done quickly... "Most people would succeed in small things if they were not troubled with great ambitions" ~Henry Wadsworth Longfellow. The requirements of the contest are:
... the only rules are that it is an original game, and not a port or an emulator. It has to be somewhat polished - it must contain a menu, music and sound effects ... Entries will be judged by quality and playability rather than flashiness.
The homebrew community's answer to Shenmue would be positively splendid, but, nowhere in the requirements does it say anything about a FREE engine or 32 high-resolution hand-drawn fighters or a persistent online playing world. A few elements, a little bit of polish, and maybe a few extras can go a long way!
Remember... "The distance is nothing; it is only the first step that is difficult." ~Marie de Vichy-Chamrond, Marquise du Deffand, letter to Jean Le Rond d'Alembert, 7 July 1763
I really need to cut it out with these quotes. Okay, last ones...
When the world says, "Give up,"
Hope whispers, "Try it one more time."
Perseverance is the hard work you do after you get tired of doing the hard work you already did. ~Newt Gingrich