Standalone nxDoom games...

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Stryfe
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Standalone nxDoom games...

Post by Stryfe » Thu Apr 01, 2010 4:30 pm

Hi everybody....

I've been looking for a few BlackAura standalone nxDoom games.

Smurf's in Doom: Found, but not working with shareware Doom. Did I do something wrong?

HacX: Can't find it.

Chex Quest: Found, but no working sound. Did I do something wrong?

I take it from the 'no robots.txt' that BA doesn't want anyone raiding the site's archived pages for missing binaries, or other downloads..?

This is for the Wiki, and archiving these particular pieces of emulation history.
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Re: Standalone nxDoom games...

Post by BlackAura » Wed Apr 07, 2010 10:43 am

I take it from the 'no robots.txt' that BA doesn't want anyone raiding the site's archived pages for missing binaries, or other downloads..?
The what?

As I recall, all those files were hosted one someone else's web space. Which then vanished, taking most of the files with it.

I'll see if I've still got any of them laying around somewhere.
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Re: Standalone nxDoom games...

Post by Stryfe » Thu Apr 08, 2010 3:38 pm

Sorry, my mistake. I thought it was your site. I shouldn't have jumped to conclusions.

The site owner put up a 'robots.txt' specifying retroactively that he didn't want anyone having access to the site from archivers/crawlers.

Like the 'Wayback Machine' website archiver.
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Re: Standalone nxDoom games...

Post by DCDayDreamer » Thu Apr 08, 2010 6:50 pm

Smurf'n Doom was a mod of the shareware version of Doom created by Rob Matheson, he released it packaged with nxDoom Beta2 R1 by BlackAura.

Chex Quest was an early standalone build by BlackAura specifically for the game. You'll get better results using nxDoom with a custom Chex music pack and a DEH file.
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Re: Standalone nxDoom games...

Post by emptythought » Fri Apr 09, 2010 1:33 pm

BlackAura wrote:
I take it from the 'no robots.txt' that BA doesn't want anyone raiding the site's archived pages for missing binaries, or other downloads..?
The what?

As I recall, all those files were hosted one someone else's web space. Which then vanished, taking most of the files with it.

I'll see if I've still got any of them laying around somewhere.
Find your selfboot tool's source while you're at it :grin: I wanted to take a look at it!
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Re: Standalone nxDoom games...

Post by Stryfe » Sat May 01, 2010 6:23 pm

Anyone have any luck finding the nxDoom related files?

I contacted a couple other people about a month ago, but so far nothing...

While I'm at it, I've also contacted LTK/Uguru at his PSP site, and asked him about his Dreamcast binary/source files as well. While he did say he may eventually find them, as of today I haven't heard back from him.

Does anyone have any of LTK's Dreamcast binaries, or sources, that he used to host on the defunct 'Dciberia' site? Even the HOTA that Chrisuserloeser helped me find had corrupted source files, only the binary was intact.
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Re: Standalone nxDoom games...

Post by law56ker » Fri May 21, 2010 1:18 am

I'd like the version of hacx that works with nxdoom, I can't find it anywhere.
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Re: Standalone nxDoom games...

Post by Stryfe » Tue Jun 01, 2010 9:28 am

law56ker wrote:I'd like the version of hacx that works with nxdoom, I can't find it anywhere.
I'm going to assume you already know how to merge wads. For anyone else, you can use the CLI "Patcher", or the GUI interface "eXtendable Wad Editor" to merge a pWAD like Hacx into an iWAD like Freedoom's 'Doom2.wad'.

Patcher requires you to read the accompanying docs to learn the command syntax, but often results in the smallest merged WADs. XWE is the easiest to use only requiring you to load the iWAD (Doom2.wad), select the "merge" option from the menu, and select the pWAD (Hacx.wad) to merge.
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Re: Standalone nxDoom games...

Post by DCDayDreamer » Tue Jun 01, 2010 11:26 am

XWE is certainly the easiest route to merge WADs, I'd recommend that to start with.

If you are going to merge the Hacx.wad, I'd also suggest replacing the music with Stryfe's XM conversion first, also add in the Hacx.deh, then merge.
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Re: Standalone nxDoom games...

Post by law56ker » Wed Jun 02, 2010 2:39 am

I wish I had more music for my doom collection the 4 or so xm packs i have get old reallly fast. Wish we had a version of doom that could play the orginal music wads.
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Re: Standalone nxDoom games...

Post by Stryfe » Wed Jun 02, 2010 6:55 am

law56ker wrote:I wish I had more music for my doom collection the 4 or so xm packs i have get old reallly fast. Wish we had a version of doom that could play the orginal music wads.
Chilly Willy's port named Doom for Dreamcast supports the playback of the original MUS, and MIDI tracks. It requires loading the main iWAD (Doom2.wad), and the pWAD (Requiem.wad, Reqmus.wad) manually for each mod though. If you use it, you may want to rename the pWADs to something similar, like 'Ge64lev.wad' to 'Gold64lev.wad' to match 'Gold64.wad', and 'Gold64.deh'.

There's also the waaayyyy older Bero port that supported MUS/MIDI playback, but didn't support DEHACKED.
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