NXEngine for DC

This forum is for discussion pertaining to homebrew software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.
histat
DCEmu Newbie
DCEmu Newbie
Posts: 6
Joined: Sat Mar 16, 2013 2:28 pm

NXEngine for DC

Post by histat » Sun Jun 02, 2013 3:58 pm

http://sourceforge.net/p/nxdc/wiki/Home/

I hope to enjoy
User avatar
Christuserloeser
Moderator
Moderator
Posts: 5935
Joined: Thu Aug 28, 2003 12:16 am
Location: DCEvolution.net
Contact:

Re: NXEngine for DC

Post by Christuserloeser » Sun Jun 02, 2013 4:20 pm

Hello histat ! Welcome to DCEmulation ! :grin:
Insane homebrew collector.
User avatar
Juan
DCEmu Commie
DCEmu Commie
Posts: 3313
Joined: Sun Jun 15, 2003 11:47 pm
Location: Montevideo

Re: NXEngine for DC

Post by Juan » Sun Jun 02, 2013 6:59 pm

Cave Story on the Dreamcast, that's awesome
User avatar
Christuserloeser
Moderator
Moderator
Posts: 5935
Joined: Thu Aug 28, 2003 12:16 am
Location: DCEvolution.net
Contact:

Re: NXEngine for DC

Post by Christuserloeser » Mon Jun 03, 2013 5:17 am

Cave Story is freeware so I uploaded a ready to burn .cdi image (untested as of yet)
Attachments
CaveStory_CDI.zip
Cave Story (EN) using histat's nxengine. CDI file, untested
(2.35 MiB) Downloaded 3848 times
Insane homebrew collector.
dreamcast-news
DCEmu Freak
DCEmu Freak
Posts: 52
Joined: Tue Aug 30, 2011 3:29 am

Re: NXEngine for DC

Post by dreamcast-news » Mon Jun 03, 2013 5:54 am

Hello,

Newsed for french DC lover : http://dreamcast-news.blogspot.fr/2013/ ... ur-dc.html
User avatar
DaMadFiddler
Team Screamcast
Team Screamcast
Posts: 7953
Joined: Fri Feb 06, 2004 7:17 am
Location: San Francisco, CA
Contact:

Re: NXEngine for DC

Post by DaMadFiddler » Mon Jun 03, 2013 8:43 pm

Christuserloeser wrote:Cave Story is freeware so I uploaded a ready to burn .cdi image (untested as of yet)
:o

Am I reading correctly? A ready-to-play Dreamcast disc image of Cave Story?

If so, this is newsworthy. Care to write it up with a few screenshots and a brief description?
User avatar
DaMadFiddler
Team Screamcast
Team Screamcast
Posts: 7953
Joined: Fri Feb 06, 2004 7:17 am
Location: San Francisco, CA
Contact:

Re: NXEngine for DC

Post by DaMadFiddler » Mon Jun 03, 2013 8:46 pm

histat wrote:http://sourceforge.net/p/nxdc/wiki/Home/

I hope to enjoy
Welcome to the forums!

That's probably the best entrance I've seen in a while... "Hi, I'm new. Oh, by the way, here's a way to play Cave Story on your Dreamcast." :lol:
Panteric
DCEmu Newbie
DCEmu Newbie
Posts: 4
Joined: Tue May 28, 2013 3:50 pm

Re: NXEngine for DC

Post by Panteric » Wed Jun 05, 2013 2:38 am

I was able to get it to load with the SD Adapter however once you get the gun and get to the door with eye you are able to destroy it but once you enter it the screen goes black and the level won't load.

btw I have a video of the game available if you guys care to check it out.

User avatar
Christuserloeser
Moderator
Moderator
Posts: 5935
Joined: Thu Aug 28, 2003 12:16 am
Location: DCEvolution.net
Contact:

Re: NXEngine for DC

Post by Christuserloeser » Thu Jun 06, 2013 9:11 am

Hi DCeric, nice to see you. Welcome to DCEmulation. :)

- does the issue you reported happen only on SD card or on CD-R too ?
Insane homebrew collector.
Panteric
DCEmu Newbie
DCEmu Newbie
Posts: 4
Joined: Tue May 28, 2013 3:50 pm

Re: NXEngine for DC

Post by Panteric » Thu Jun 06, 2013 7:17 pm

I have no disks so I'm unsure if this issue happens with a CD-R. Also it seems the SD Card that Cave Story was on was at the end of its legs so i'm not sure if the issues related were do to that. Thanks for the welcome Christopheruserloeser.
dark2
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 13
Joined: Mon Jun 17, 2013 1:25 pm

Re: NXEngine for DC

Post by dark2 » Mon Jun 17, 2013 1:33 pm

I am the user formerly known as darkschneider. I used to be on dcemulation forums back in the 2001-2005 timeframe. I can't remember what email was tied to my account though, or what my old password was, hence the clever new name.

Anyway, I just happened upon this happy news of the nxengine/cave story port last week and I think this is really awesome. I have extensively played the CDI from C.U.L. in this thread, on CD-R the game has not crashed for me at all (I'm several hours in, well past where the SD card test crashed).

The game runs perfectly with music turned off, but with it turned on, there is some slight lag and frame loss (and music skips) which gets in the way of the more reflex driven boss fights/platform jumping. I hope there is a way to get this last little bit perfect, as the port is really very impressive and practically 100%!

I've gone ahead and shared the news of this on some other forums and it has been greeted with enthusiasm.
Here is a reddit thread even.
http://www.reddit.com/r/dreamcast/comme ... dreamcast/
histat
DCEmu Newbie
DCEmu Newbie
Posts: 6
Joined: Sat Mar 16, 2013 2:28 pm

Re: NXEngine for DC

Post by histat » Wed Jul 03, 2013 4:44 pm

thanks


new NXEngine for DC (Dreamcast port of NXEngine) released.
check the link of first post.

[Update]
* solved hiccups
* disabled VMU beeping
* Cleaned up and optimized
* improved controls
dark2
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 13
Joined: Mon Jun 17, 2013 1:25 pm

Re: NXEngine for DC

Post by dark2 » Wed Jul 03, 2013 6:30 pm

Excellent! Really excited to try this out!

Can anyone do me a favor and create a CDI? I'll spread the word across other DC websites when there is another simple download for people.


btw: fan created covers, etc.
Image
Image
Panteric
DCEmu Newbie
DCEmu Newbie
Posts: 4
Joined: Tue May 28, 2013 3:50 pm

Re: NXEngine for DC

Post by Panteric » Thu Jul 04, 2013 2:18 am

Anybody know if this version works on the SD Adapter?
histat
DCEmu Newbie
DCEmu Newbie
Posts: 6
Joined: Sat Mar 16, 2013 2:28 pm

Re: NXEngine for DC

Post by histat » Sun Jul 07, 2013 1:11 pm

dark2 ~

I made ready to burn image

CaveStory-Dreamcast.zip
http://sourceforge.net/projects/nxdc/files/
dark2
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 13
Joined: Mon Jun 17, 2013 1:25 pm

Re: NXEngine for DC

Post by dark2 » Mon Jul 08, 2013 6:56 pm

Thank you! I just gave it a test play and a lot of the previous bugs are gone. This version is a great improvement!

I still get gameplay hiccups though. While the music plays smoothly and no longer skips, the gameplay (character and monster movement and projectiles) will pause for an instant about every 3 seconds (regardless of whether you are running, jumping, shooting). This gameplay hiccup is pretty frequent and noticeable. I tested in a couple different parts of the game, and it seemed to happen in a variety of different levels, large and small, and with different background musics playing... so I don't know if it's a RAM issue? I am playing on a VGA monitor, though I'm not sure this would impact things.

This gameplay hiccup only happens when music is turned on.
User avatar
Indiket
DC Developer
DC Developer
Posts: 99
Joined: Sun Sep 05, 2010 5:44 am

Re: NXEngine for DC

Post by Indiket » Wed Jul 10, 2013 2:08 pm

Yep, maybe histat is a newbie at the forums, but guys he also did the emus Neko II and X Millenium hehe ;) . An amazing work, congrats!!!

I've got a question: we (the spaniards at dreamcast.es) want to apply an spanish patch to translate Cave Story. Is that possible using the Dreamcast port? If so, how can we do it?

Regards,
Indiket.
NickyP
DCEmu Newbie
DCEmu Newbie
Posts: 1
Joined: Sun Sep 08, 2013 2:56 pm

Re: NXEngine for DC

Post by NickyP » Sun Sep 08, 2013 3:00 pm

Hello!

I burned the 07/03 version of Dreamcast Cave Story and was able to play the game to completion. But I encountered a few bugs:

-The Dreamcast resets 2-3 seconds into the end credits, making it impossible to see the ending
-For some reason, Cave Story creates multiple save files on the VMU that serve no purpose other than to take up space. These files usually are rep#.dat (like rep6, etc). Deleting these files and leaving just profile.dat and settings.dat doesn't alter Cave Story's performance, nor your game progress... so why is it taking up 100 blocks of VMU space? :(

By the way: this is the very first time I've played Cave Story, so thank you for porting it histat!
User avatar
TheRedFox
Insane DCEmu
Insane DCEmu
Posts: 152
Joined: Tue Aug 05, 2008 1:57 pm

Re: NXEngine for DC

Post by TheRedFox » Thu Sep 12, 2013 11:18 pm

Wow, I can't believe I hadn't heard of this game yet. Pretty fun stuff. I also noticed the weird save file thing. It definately filled up one vmu and overflowed into the (thankfully) less full second vmu. Still a very fun game! nice job!
Also, I didn't get the sdiso to work, although I'm not sure if I downloaded the one that was uploaded here or from some other site...
Wyrd bi∂ ful aræd
Post Reply