Jump 'n' Bump

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BlackAura
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Jump 'n' Bump

Post by BlackAura »

Just released a simple port of Jump 'n' Bump. There's no sound or music, and the graphics are in a window in the middle of the screen, because Jump 'n' Bump uses some weird screen size that the DC can't handle. Other than that, it's fully playable, and you can even use custom levels, if you're willing to do a bit of hacking.

http://files.frashii.com/~sp00nz/Doom/f ... ump_dc.zip

I'm planning on adding sound and music, as soon as I can find a MOD player that doesn't reset the Dreamcast, and (hopefully) stretching the image to fill the whole screen.
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Post by Dr. Zoidberg »

Nice one BA. :thumbsup:

I'll try & get a file mirror up soon.

UPDATE: Here it is:

http://homebrew.dcemulation.org/files/p ... ump_dc.zip[/b]
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Post by Warmtoe »

BA: You mention having trouble with full-screening it - for the MDC stuff I had to do loads of fiddling to get full-screen mode working for all games (obviously the problem in MDC is that each driver has different and often wierd settings). I can have a look at getting it full screen if you like.

PM me or something!

-W=
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My own port

Post by lupin1st »

Hey,

I have ported Jump n Bump about a year and a half ago. But since
I'm an uber-slacker, I never released it. It supported full screen (bilinear
stretched) gameplay, with up to four players (controllers can connect and
disconnect during gameplay.) It had a cool menu (some effects,) with an
easy to use level selector (previews the level onscreen,) and acted like a real DC game, you open the cd tray, and it reboots (yay!) It had both
music and sound playing (I just had to kill that annoying fly sample!) I
even had to patch KOS for supporting these new types of audio. Anyway,
I never released it because I could never find the time to complete the
version. If anybody is interested, I can mail the sources; other than that,
I think I can find some screenshots. That's all.

-- lupin1st
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Post by No Name »

Why not post it here? I could loan you some webspace if you need it.
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Re: My own port

Post by Warmachine »

lupin1st wrote:Hey,

I have ported Jump n Bump about a year and a half ago. But since
I'm an uber-slacker, I never released it. It supported full screen (bilinear
stretched) gameplay, with up to four players (controllers can connect and
disconnect during gameplay.) It had a cool menu (some effects,) with an
easy to use level selector (previews the level onscreen,) and acted like a real DC game, you open the cd tray, and it reboots (yay!) It had both
music and sound playing (I just had to kill that annoying fly sample!) I
even had to patch KOS for supporting these new types of audio. Anyway,
I never released it because I could never find the time to complete the
version. If anybody is interested, I can mail the sources; other than that,
I think I can find some screenshots. That's all.

-- lupin1st
why didnt you ever say anything?!
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Post by -=DC_Zach=- »

You... uh... don't really believe him do you???

Porting a game, full sound, speed, multiplayer, graphics... Wouldn't you wanna show it off to somebody??? Even if you were a very lazy person. lol. Mouse click here and there and VOILA! Well, he may have, but I'll believe it when I see it. BTW Very nice work BA!

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Post by Warmachine »

-=DC_Zach=- wrote:You... uh... don't really believe him do you???

Porting a game, full sound, speed, multiplayer, graphics... Wouldn't you wanna show it off to somebody??? Even if you were a very lazy person. lol. Mouse click here and there and VOILA! Well, he may have, but I'll believe it when I see it. BTW Very nice work BA!

Zman
yea you got a point. Let someone have the source code and so they can see it. I am sayin BA get it because he is workin on it.
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Post by Wasgo »

-=DC_Zach=- wrote:You... uh... don't really believe him do you???

Porting a game, full sound, speed, multiplayer, graphics... Wouldn't you wanna show it off to somebody??? Even if you were a very lazy person. lol. Mouse click here and there and VOILA! Well, he may have, but I'll believe it when I see it. BTW Very nice work BA!

Zman
To be honest, if I ported a small game like that, I wouldn't release it isn't if it wasn't perfect. People here complain too much, especially back then.
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Post by Warmachine »

Wasgo wrote:
-=DC_Zach=- wrote:You... uh... don't really believe him do you???

Porting a game, full sound, speed, multiplayer, graphics... Wouldn't you wanna show it off to somebody??? Even if you were a very lazy person. lol. Mouse click here and there and VOILA! Well, he may have, but I'll believe it when I see it. BTW Very nice work BA!

Zman
To be honest, if I ported a small game like that, I wouldn't release it isn't if it wasn't perfect. People here complain too much, especially back then.
You got a point to :D
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Post by BlackAura »

I only released this version because somebody asked me to. I wasn't going to release it until I was happy with it (fullscreen, sound, music and level selector).

Edit: It was impetus that asked me for a release, even if it wasn't perfect.

I'll see if I can upload the source code a bit later, and anyone who wants to can have a look at it. It does suck quite badly though. Not even near finished.
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Post by Warmachine »

hey anything is better then nothin. I can't wait to see the full screen and music. I never knew what was I supposed to do in the first level.
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Post by Wasgo »

BlackAura wrote:I only released this version because somebody asked me to. I wasn't going to release it until I was happy with it (fullscreen, sound, music and level selector).

Edit: It was impetus that asked me for a release, even if it wasn't perfect.

I'll see if I can upload the source code a bit later, and anyone who wants to can have a look at it. It does suck quite badly though. Not even near finished.
Just wanted to clarify, I think it's great that you released it. I love interm software (as a person who grew up on the early stages of emulation...). I just meant I wouldn't, not that it's bad in general.
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Post by BlackAura »

Yeah, I wouldn't have released it if impetus hadn't asked me to.

Edit: Source Code available. I'll work on it some more later.
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Post by polochon »

Just tested it, very promising :)



As for the mod player maybe you can check the new mod player that CHN has just released today for GP32 along with the source of the play routine for DC and PC :

http://chn.roarvgm.com/#dreamcast
Le site sur l'?mulation dreamcast en fran?ais c'est http://www.dcreload.fr.st

oggy aka polochon ;)
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Post by BlackAura »

That looks promising. As long as it works better than ModPlug.

If it doesn't, I'll just rip MikMod out of SDL mixer and modify it to work with KallistiOS directly. I need to write my own sound driver anyway, since they removed most of the useful functions from KOS 1.1.9...
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Post by Hawke »

CAn someone make either a CDI or NERO version of this?
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Post by ZacMc »

here is a dj image. It's untested.
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Post by OneThirty8 »

Nice Work BlackAura! This is a great addition to the DC Homebrew collection. Thanks for releasing it!
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Post by Hawke »

ZacMc wrote:here is a dj image. It's untested.
beauty thanks.. i'll let u know if it works :)
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