DCEmulation

dreamcast development • homebrew software • hardware hacking • indie games • emulators • and more!
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PostPosted: Wed Aug 20, 2014 10:22 am 
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DCEmu Freak
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Joined: Wed Feb 05, 2014 4:58 am
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What toolset do you guys recommend for developing and testing homebrew games on the DC? BBA? SD Card? Any eBay stores that you guys recommend to purchasing the items?


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PostPosted: Wed Aug 20, 2014 5:32 pm 
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DC Developer
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I personally do not have a BBA or LAN adapter, but I do use the SD adapter.

I know its not the most accurate approach, but for testing small changes I actually use NullDC (emulator) for testing DC code on my PC.

When I am ready to test on real hardware, I actually use Dreamcast Media Center
viewtopic.php?f=72&t=102594
as a boot disc to launch my compiled (unscrambled) binary from the /SD/ card.

Good luck friend!


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PostPosted: Wed Aug 20, 2014 9:26 pm 
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DCEmu Webmaster
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Location: New Orleans, LA
For development, the broadband adapter is your best bet. It's fast and you can send code without having to physically swap CD-Rs or SD card.

Next, I would say serial cable. It's slow, but you don't have to physically swap CD-Rs or SD card either.

Next would be SD card, since you can just copy your binaries to the card and plug it in. But the SD card speed would be limited just like the serial cable.

Last would be CD-Rs, you can just make a multisession CD-R and write a new session to the CD-R for every build.

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PostPosted: Sat Aug 23, 2014 7:40 pm 
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DCEmu Freak
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Do you guys have any good links for tutorials on how to setup the BBA for DC homebrew development? Or the SD-Card?


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PostPosted: Sat Aug 23, 2014 8:33 pm 
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DCEmu Webmaster
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Location: New Orleans, LA
It's pretty straightforward, download the dcload-ip source from the Cryptic Allusion git repository here. Edit the DREAMCAST_IP value in Makefile.cfg to enter a static IP for your Dreamcast (when using dcload-ip it will not get an IP automatically via DHCP). Compile the source code and burn it to a disc. That's your boot disc. Then use dc-tool (also in the same repository) to send your Dreamcast ELF binaries to the console via BBA for execution. More on that in the readme file.



For the SD card you're basically just formatting an SD card as fat32 and then using the DreamShell disc to launch the compiled BIN files.

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