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PostPosted: Thu May 04, 2017 2:53 pm 
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DCEmu Mega Poster
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Can input mapping be done through VMU?

The idea of having configuration profiles directly programmable from the VMU to toggle between games that use d-pad/trigger c-controls would be convenient if a controller existed.

With a Dual Shock, toggling between the Right Analog Stick (d-pad) and L3/R3 (triggers) might work.


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PostPosted: Wed May 10, 2017 11:42 pm 
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Elysian Shadows Developer
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Eviltaco64X wrote:
Can input mapping be done through VMU?

The idea of having configuration profiles directly programmable from the VMU to toggle between games that use d-pad/trigger c-controls would be convenient if a controller existed.

With a Dual Shock, toggling between the Right Analog Stick (d-pad) and L3/R3 (triggers) might work.
Are you talking about basically mapping the d-pad and/or trigger camera controls to the right analog stick in the case of the dual shock?

Yes, you could totally implement something like that within the VMU as long as the controller adapter has the logic to look for that config file in the VMU when it's plugged in and is mapping input.

If you wanted games to ACTUALLY support a full second analog and not just map some other buttons to it, it would definitely require homebrew being written with this in mind or hacking the image to implement support.

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PostPosted: Fri May 12, 2017 8:10 pm 
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GyroVorbis wrote:
Are you talking about basically mapping the d-pad and/or trigger camera controls to the right analog stick in the case of the dual shock?

Yes, you could totally implement something like that within the VMU as long as the controller adapter has the logic to look for that config file in the VMU when it's plugged in and is mapping input.


Yes. It could stand to be a reasonable means to an end for the awkward controls that some otherwise great games suffer from.


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