Simplygon
-
- DCEmu Freak
- Posts: 58
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Thu Apr 26, 2007 2:25 pm
- Has thanked: 0
- Been thanked: 0
Simplygon
http://www.gamedev.net/features/reviews ... ductid=651
this site has a review for this program that reduces polygon count, and still have the same look. For Ex. a charaters face has 100 polygons it will reduce it to about 40 - 50 polygons without changing the model.
Now the Dreamcast can interpret 5million polygons a frame, so could this mean better graphics on the Dreamcast ? and it is possible for the dreamcast to use ?
this site has a review for this program that reduces polygon count, and still have the same look. For Ex. a charaters face has 100 polygons it will reduce it to about 40 - 50 polygons without changing the model.
Now the Dreamcast can interpret 5million polygons a frame, so could this mean better graphics on the Dreamcast ? and it is possible for the dreamcast to use ?
- henzenmann
- Insane DCEmu
- Posts: 186
- Joined: Wed Jul 12, 2006 4:58 pm
- Has thanked: 0
- Been thanked: 0
- Contact:
Re: Simplygon
More like 5 million per second, which is ~ 83000 per framephisejr wrote:http://www.gamedev.net/features/reviews ... ductid=651
this site has a review for this program that reduces polygon count, and still have the same look. For Ex. a charaters face has 100 polygons it will reduce it to about 40 - 50 polygons without changing the model.
Now the Dreamcast can interpret 5million polygons a frame, so could this mean better graphics on the Dreamcast ? and it is possible for the dreamcast to use ?
Re: Simplygon
i know that a frame is per second, every second is a framehenzenmann wrote:More like 5 million per second, which is ~ 83000 per framephisejr wrote:http://www.gamedev.net/features/reviews ... ductid=651
this site has a review for this program that reduces polygon count, and still have the same look. For Ex. a charaters face has 100 polygons it will reduce it to about 40 - 50 polygons without changing the model.
Now the Dreamcast can interpret 5million polygons a frame, so could this mean better graphics on the Dreamcast ? and it is possible for the dreamcast to use ?
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
Re: Simplygon
? - A second is like 24, 25, 30, 50, or 60 frames. See http://en.wikipedia.org/wiki/Film_framephisejr wrote:i know that a frame is per second, every second is a frame
Insane homebrew collector.
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
- Christuserloeser
- Moderator
- Posts: 5948
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 10 times
- Been thanked: 0
- Contact:
Re: Simplygon
NTSC is displayed at approximately 29.97 frames per second. - [1]
60i (interlaced; 59.94 to be more precise; 50i= 50 frames in Europe and Australia) is the standard video field rate per second (60 interlaced fields = 29.97 frames) that has been used for television for decades, whether from a broadcast signal, rented DVD, or home camcorder. - [2]
The Dreamcast however does output 60p via VGA.
60i (interlaced; 59.94 to be more precise; 50i= 50 frames in Europe and Australia) is the standard video field rate per second (60 interlaced fields = 29.97 frames) that has been used for television for decades, whether from a broadcast signal, rented DVD, or home camcorder. - [2]
The Dreamcast however does output 60p via VGA.
Insane homebrew collector.
Re: Simplygon
i just wanna know is this program beneficial to the dreamcast, sorry for a typo no ones perfect
- semicolo
- Mental DCEmu
- Posts: 328
- Joined: Mon Apr 25, 2005 1:02 pm
- Location: Three-rivers canada
- Has thanked: 0
- Been thanked: 0
- Contact:
Re: Simplygon
well of course it can be useful if your game engine lags because the models you use have too much polygons.