GLdc implements glShadeModel(GL_FLAT) in the same way that libGL did; by setting `cxt.gen.shading = PVR_SHADE_FLAT`, but it doesn't seem to work.
As far as I can tell the output is the same as PVR_SHADE_GOURAUD.
Any ideas?
How to enable flat shading?
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- Insane DCEmu
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