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PostPosted: Sat Jan 06, 2018 2:18 pm 
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DCEmu Newbie
DCEmu Newbie

Joined: Sat Dec 30, 2017 3:03 pm
Posts: 7
I'm currently trying to compile Makaqu's GL makefile, and I'm not sure whats going wrong! I was able to figure out that QGL/qgl.h just needed to be changed to GL/gl.h and other things, but it's giving me a few errors on different parts! Here are the compile errors so far:

Image

Any help would be appreciated.

Here is my glquake.h code:

Code:
/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// disable data conversion warnings

#pragma warning(disable : 4244)     // MIPS
#pragma warning(disable : 4136)     // X86
#pragma warning(disable : 4051)     // ALPHA
 
#ifdef _WIN32
#include <windows.h>
#endif

// BlackAura - begin
#ifdef _arch_dreamcast
#include <kos.h>
#include <GL/gl.h>
#include <GL/glu.h>
#else
// BlackAura - end
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif // BlackAura
void GL_BeginRendering (int *x, int *y, int *width, int *height);
void GL_EndRendering (void);


#ifdef _WIN32
// Function prototypes for the Texture Object Extension routines
typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
                    const GLboolean *);
typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
                    const GLclampf *);
typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);

extern   BINDTEXFUNCPTR bindTexFunc;
extern   DELTEXFUNCPTR delTexFunc;
extern   TEXSUBIMAGEPTR TexSubImage2DFunc;
#endif

extern   int texture_extension_number;
extern   int      texture_mode;

extern   float   gldepthmin, gldepthmax;

void GL_Upload32 (unsigned *data, int width, int height,  qboolean mipmap, qboolean alpha);
void GL_Upload8 (byte *data, int width, int height,  qboolean mipmap, qboolean alpha);
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
int GL_FindTexture (char *identifier);

typedef struct
{
   float   x, y, z;
   float   s, t;
   float   r, g, b;
} glvert_t;

extern glvert_t glv;

extern   int glx, gly, glwidth, glheight;

#ifdef _WIN32
extern   PROC glArrayElementEXT;
extern   PROC glColorPointerEXT;
extern   PROC glTexturePointerEXT;
extern   PROC glVertexPointerEXT;
#endif

// r_local.h -- private refresh defs

#define ALIAS_BASE_SIZE_RATIO      (1.0 / 11.0)
               // normalizing factor so player model works out to about
               //  1 pixel per triangle
#define   MAX_LBM_HEIGHT      480

#define TILE_SIZE      128      // size of textures generated by R_GenTiledSurf

#define SKYSHIFT      7
#define   SKYSIZE         (1 << SKYSHIFT)
#define SKYMASK         (SKYSIZE - 1)

#define BACKFACE_EPSILON   0.01


void R_TimeRefresh_f (void);
void R_ReadPointFile_f (void);
texture_t *R_TextureAnimation (texture_t *base);

typedef struct surfcache_s
{
   struct surfcache_s   *next;
   struct surfcache_s    **owner;      // NULL is an empty chunk of memory
   int               lightadj[MAXLIGHTMAPS]; // checked for strobe flush
   int               dlight;
   int               size;      // including header
   unsigned         width;
   unsigned         height;      // DEBUG only needed for debug
   float            mipscale;
   struct texture_s   *texture;   // checked for animating textures
   byte            data[4];   // width*height elements
} surfcache_t;


typedef struct
{
   pixel_t      *surfdat;   // destination for generated surface
   int         rowbytes;   // destination logical width in bytes
   msurface_t   *surf;      // description for surface to generate
   fixed8_t   lightadj[MAXLIGHTMAPS];
                     // adjust for lightmap levels for dynamic lighting
   texture_t   *texture;   // corrected for animating textures
   int         surfmip;   // mipmapped ratio of surface texels / world pixels
   int         surfwidth;   // in mipmapped texels
   int         surfheight;   // in mipmapped texels
} drawsurf_t;


typedef enum {
   pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
} ptype_t;

// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct particle_s
{
// driver-usable fields
   vec3_t      org;
   float      color;
// drivers never touch the following fields
   struct particle_s   *next;
   vec3_t      vel;
   float      ramp;
   float      die;
   ptype_t      type;
   float      start_time; // Manoel Kasimier
} particle_t;


//====================================================


extern   entity_t   r_worldentity;
extern   qboolean   r_cache_thrash;      // compatability
extern   vec3_t      modelorg, r_entorigin;
extern   entity_t   *currententity;
extern   int         r_visframecount;   // ??? what difs?
extern   int         r_framecount;
extern   mplane_t   frustum[4];
extern   int      c_brush_polys, c_alias_polys;


//
// view origin
//
extern   vec3_t   vup;
extern   vec3_t   vpn;
extern   vec3_t   vright;
extern   vec3_t   r_origin;

//
// screen size info
//
extern   refdef_t   r_refdef;
extern   mleaf_t      *r_viewleaf, *r_oldviewleaf;
extern   texture_t   *r_notexture_mip;
extern   int      d_lightstylevalue[256];   // 8.8 fraction of base light value

extern   qboolean   envmap;
extern   int   currenttexture;
extern   int   cnttextures[2];
extern   int   particletexture;
extern   int   playertextures;

extern   int   skytexturenum;      // index in cl.loadmodel, not gl texture object

extern   cvar_t   r_norefresh;
extern   cvar_t   r_drawentities;
extern   cvar_t   r_drawworld;
extern   cvar_t   r_drawviewmodel;
extern   cvar_t   r_speeds;
extern   cvar_t   r_waterwarp;
extern   cvar_t   r_fullbright;
extern   cvar_t   r_lightmap;
extern   cvar_t   r_shadows;
extern   cvar_t   r_mirroralpha;
extern   cvar_t   r_wateralpha;
extern   cvar_t   r_dynamic;
extern   cvar_t   r_novis;

extern   cvar_t   gl_clear;
extern   cvar_t   gl_cull;
extern   cvar_t   gl_poly;
extern   cvar_t   gl_texsort;
extern   cvar_t   gl_smoothmodels;
extern   cvar_t   gl_affinemodels;
extern   cvar_t   gl_polyblend;
extern   cvar_t   gl_keeptjunctions;
extern   cvar_t   gl_reporttjunctions;
extern   cvar_t   gl_flashblend;
extern   cvar_t   gl_nocolors;
extern   cvar_t   gl_doubleeyes;

extern   int      gl_lightmap_format;
extern   int      gl_solid_format;
extern   int      gl_alpha_format;

extern   cvar_t   gl_max_size;
extern   cvar_t   gl_playermip;

extern   int         mirrortexturenum;   // quake texturenum, not gltexturenum
extern   qboolean   mirror;
extern   mplane_t   *mirror_plane;

extern   float   r_world_matrix[16];

extern   const char *gl_vendor;
extern   const char *gl_renderer;
extern   const char *gl_version;
extern   const char *gl_extensions;

void R_TranslatePlayerSkin (int playernum);
void GL_Bind (int texnum);

// Multitexture
#define    TEXTURE0_SGIS            0x835E
#define    TEXTURE1_SGIS            0x835F

#ifndef _WIN32
#define APIENTRY /* */
#endif

typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
extern lpMTexFUNC glMTexCoord2fSGIS; // FIXME
extern lpSelTexFUNC glSelectTextureSGIS; // FIXME

extern qboolean gl_mtexable;

void GL_DisableMultitexture(void);
void GL_EnableMultitexture(void);



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PostPosted: Mon Jan 08, 2018 5:50 am 
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DCEmu Crazy Poster
DCEmu Crazy Poster

Joined: Thu Jul 07, 2016 5:11 pm
Posts: 33
Rizzoislandgame wrote:
I was able to figure out that QGL/qgl.h just needed to be changed to GL/gl.h and other things,

you should have not done this. Things like these are handled automatically with "#if(n)def"s i.e. you don't have to do this manually, so if something does not compile, than something is wrong with your setup.

Are you using DCDev iso or something? (should not be much of a problem, considering
makaqu is designed for older KOS versions)


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PostPosted: Mon Jan 08, 2018 2:20 pm 
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DCEmu Newbie
DCEmu Newbie

Joined: Sat Dec 30, 2017 3:03 pm
Posts: 7
Yeah, I’m using dev 4 I believe. I’ll check later, and I’ll try compiling it again with the QGL/GL to see if anything went wrong.


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PostPosted: Tue Jan 09, 2018 7:30 am 
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DCEmu Crazy Poster
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Joined: Thu Jul 07, 2016 5:11 pm
Posts: 33
well, according to:
http://makaqu.tumblr.com/day/2013/12/27
it won't work with R4, so you should probably look for an older (r1) release of dcdev iso.


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