Rendering images

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RyoDC
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Rendering images

Post by RyoDC » Thu Feb 02, 2012 12:00 pm

I thought on days, is there any way to render realistic (in some ways, not 100% similarity of course) images NOT using such resource capacious technics like ray- or pathtracing?
It would be good, I thought, to implement some of these in some project for Dreamcast.
How do I try to build a Dreamcast toolchain:
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BlueCrab
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Re: Rendering images

Post by BlueCrab » Thu Feb 02, 2012 2:04 pm

Considering real-time raytracing on PCs is just now becoming feasible (with faster processors and fully-programmable video cards), don't count on anything anywhere near real time on the Dreamcast.
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