Code: Select all
KOS GL ERROR THROWN BY FUNCTION: glDrawArrays
KOS GL ERROR: GL_INVALID_OPERATION
The weird thing is, GL_INVALID_OPERATION is never raised by glDrawArrays! Here's a grep of the code for GL_INVALID_OPERATION
Code: Select all
gl-framebuffer.c: _glKosThrowError(GL_INVALID_OPERATION, "glFramebufferTexture2D");
gl-framebuffer.c: _glKosThrowError(GL_INVALID_OPERATION, "glFramebufferTexture2D");
gl-framebuffer.c: _glKosThrowError(GL_INVALID_OPERATION, "glFramebufferTexture2D");
gl-texture.c: _glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
gl-texture.c: _glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
gl-texture.c: _glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
gl-texture.c: _glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
gl-texture.c: _glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
Any ideas?