Specially Cork wrote:
Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
It's fine. I don't know why people still take issue with touch-controls. They've been vastly improved over the last year or two.
Even when they are 'vastly improved', they still suck over physical buttons.
Honestly, though, how are we 5 years into the iPhone's life and still not have a physical button solution that every developer can get behind? I've seen half a dozen controllers, all with different layouts, hardware communications, and software support. Why can we just not get a universal controller standard that would make all sides happy?
It's going to have to come from Apple. I can see many reasons why big-name publishers aren't going to pick and choose between all the indie controllers out there, and even those with plenty of other support (such as iCade) haven't really done very well in the long-term.
Would Apple ever release one? It's always a possibility, but I doubt they'd release an iPhone specifically for gaming, and any sort of detachable accessory for the standard model probably doesn't fit in with how anal they are regarding design. Then there's the depressing top-grossing app list - home to nothing that wants or needs a controller.