The original Bleem!cast FAQ

Here lies the historical and much-loved bleemcast! forum, once frequented and moderated by Rand Linden himself, preserved for future generations to enjoy. All new bleemcast!-related posts should be made in the main forum below.
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Captain Skyhawk
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The original Bleem!cast FAQ

Post by Captain Skyhawk » Fri Dec 21, 2001 5:18 pm

Image
To keep things clear, you can find here all the answers Rand has given to us. I will updating this frequently. Post here for updates.

General rules for posting in the Bleem!cast forum:
1. Do not ask how to crack/back up bleem, they really deserve the 8 or so bucks and only this way we can expect more paks.
2. Please do NOT repost Rand Linden's responses, text or messages from here, or any other forum, board or site without asking for my permission. Ask first, post later!
3. You may talk about Bleem!PC as long as their aren't too many similar posts. Also read [i#l1]this[/i] before posting about Bleem!PC.

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Bleem!cast Games
Gran Turismo 2
Metal Gear Solid
Tekken 3
WWF Smackdown

Releasing
Why didn't you release the 100 games pack?
If you go out of bussiness can we expect a multigamespack than?
Why are you not releasing more games?
How about a Bleem!cast demo for DC
Are the following packs gonna released quicker (than GT2)?
Will you release the sourcecode when Bleem!cast is finished?
Whats the status of al the Bleem!cast projects
Why didn't Bleem! make their emulator with the Data-Data tracks?
Capcom uses the same graphics engine for their games would it be possible to run both titles?

Saving
How do we know how many free blocks we have left?
Does the GT2 Bleem!cast disc utilizes all 200 VMU bocks?
So one VMU is going to last a bunch of future bleemcast releases?
Will Bleem will release a .psx/.gme to bleemcast saves converter?

Resolutions and Regions
I can't boot any emu, will Bleem!cast work on my DC?
Because my MGS is US, will it run the game on 60Hz on a PAL console?
Would it be possible if i could choose between NTSC/PAL on Bleem?

Beta Testers
How do you guys go about choosing beta testers?
Is there a chance of beta testing in New York City?

Bleem inc.
How many people work at Bleem inc.?
How much money do you make at a Bleem-pack?
Were you an coder during the heydays of the c64 and Amiga?
Did you programma DOOM for the SNES?
If someone was to design a cover would you use it?
Do you want to port games for a company to the Dreamcast?

Bleem website and bleemdirect.com
Can we order trough the Bleem website?
Who creates the art on your webpage?
Can't we order Bleem!pod trough the Bleem! website?
Can I buy the bleem!t-shirts in a store?
I can't order from Italy!

Controls
Just wondering if there was any plans for light gun support
Does Bleem support the PSX pad?
What about Keyboard and Mouse support with total configurability?

Bleem!pods
What are Bleem!pods?
Are the Bleem!pods coming?
Are the Bleem!pods compatible with releases before the adapaters?
Why not throw a few of the prototypes up on Ebay?

Bleem technical
Does it matter that the game is 2D?
Does a 2D game like Mortal Kombat look better?
I saw a 16x dc card, would be possible to copy your files to a psx card?
Is it possible to use PS Gameshark codes on your dreamcast with Bleem?
Why won't you implent GameShark support?
Where any development kits used with Bleem!cast?
What's the hardest thing to emulate properly on a PSX game?

Requests
<font size=-2>* Please do not flood the forums with requests, the answers given here are only the ones Bleem! was already considering! *</font>
Frequently requested games
Is -fill in gamename- a confirmed title?
What about a bleem!dc for Castelvania?
Can we expect a ISS Pro Evolution bleem pak to open the European market?
If Tony Hawk 3 doesn't come out for DC. Could you make it?
I hope for a Driver (2) Bleem!cast
B&W for DC is canned, can we expect a Bleem!cast of it?
I want an RPG!
Are you guys looking at porting Resident Evil 1?

Misc.
Why won't you discuss EVERYTHING?
Have you had any contact from games makers about Bleem?
Information about the package

Not Bleem!cast related
What are the chances of future consoles being emulated on the Dreamcast?
What was the real reason of not releasing the N64 emu?
Bleem Saturn?

Bleem!PC
General Notes

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Image
What was hard to emulate?
I can't get my steering wheel working right

What was hard to emulate?
GT2 was one of the more demanding titles because of the high polygon count (relative to other PSX titles), and the speed required to run things fluidly. They have a few visual effects, but nothing close to MGS. <a href=http://www.dcemulation.org/phpBB/viewto ... forum=19&6>Image
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Post by Schnapple » Sat Dec 22, 2001 12:21 pm

Yeah It's been a project of mine to make a "postmortem FAQ" (since this FAQ is written from the perspective of an alive Bleem!), but my grandmother died recently and I'm writing this from my hometown. I'll probably sit down and have it up by New Year's.

In the meantime, this should get all sticky...
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Post by Captain Skyhawk » Sat Dec 22, 2001 4:42 pm

I'm sorry to hear of your grandmother. It's cool that the faq is sticky again just the way it was. And yes I know the faq must be redone and written in another way. Maybe we can make something together next year (sounds far away, but it isn't).

Second point: I can't get the FAQ working with the hyperlinks. What I'm doing wrong?! Please help me, in the old forums it just worked with HTML enabled.
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Post by |darc| » Sat Dec 22, 2001 9:29 pm

Captain Skyhawk wrote: I can't get the FAQ working with the hyperlinks. What I'm doing wrong?! Please help me, in the old forums it just worked with HTML enabled.
I don't know why it does that either. It says the HTML is on but it just doesn't work. Try to get this on a webpage.

I'm really sorry about your Grandmother, Schnapple... :(
It's thinking...
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Post by Captain Skyhawk » Thu Jan 03, 2002 4:17 pm

I think I know what the problem is. The admins haven't set the HTML to allow a href tags. Just only BB Code and that doesn't allow jumping in the same page (I only know the Dutch word of it). So my question is, can someone activate the HTML a href code to allow the use of the '#" code. I think it won't be abused, it was always activated on the older boards.

And putting the FAQ on a seperate site has no use because I used BBCode in it and the layout is destroyed when I do that....
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Post by Schnapple » Thu Jan 03, 2002 5:06 pm

I just prettied it up a little bit - might do some more to it later.
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Post by 404NotFound » Sun Jan 06, 2002 8:58 pm

:( like all those links take me to a page that says topic not found. Did they get deleted with the last dcemulation.org wipe of the forums?
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Post by Schnapple » Sun Jan 06, 2002 11:26 pm

Yeah - the old topics never made it over.
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sad...

Post by guardian » Mon Jan 07, 2002 6:33 pm

sorry bout your granma, captain :(

and the old topics, just sad.
i'm cool, especially when i want to be so..
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Post by Captain Skyhawk » Wed Jan 09, 2002 4:14 pm

I don't like it either that all the old topics are removed again. I really took some work on linking all the questions to there original topics to find some more and ussally interesting info. This is the third forum change and always they say to bring back the old topic but they never do. I didn't see any announcement in the time to say the forums will be changed, a lot off information was lost and nobody could backup it. Fortunly I made a backup of the FAQ.

I'm going to work on the FAQ soon again, I get my broadband connection tommorow. Thanks Schnapple for clearing the FAQ.
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