Mr.INSANE wrote:
Woot first post aint i special
Mapping Optimizations
-Instead of using hundreds of light ententies *cough* ajay *cough* set a minimum ambient light level this will give you a good boost depending on how many light ententies you used to have
-Dont box maps this is a genereal noob mapper thing todo if your map leaks you put a box around it. This shoots the vis level through the roof and can make considerable slowdowns.
-Keep clean brushwork. Pretty simple dont make a tree out of five hundred brushes when i could make one out of 8.
-Dont use windows trasnparent water etc. this will give you a good boost if you use a window texture instead of being able to see into the building or whatever your looking into
-for complex brushes dont sink them into the ground situate these slightly higher than the ground that way the map compiling tools wont have to set the brush up
-if levels get to big starting chaining them this is a good way to keep high framrates.
thats pretty much all and woot first post
thanks Mr.Insane, this is very helpful!
_________________
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm